dolphin/Source/Core/VideoBackends/D3D
2025-08-23 13:50:22 -05:00
..
CMakeLists.txt
D3DBase.cpp
D3DBase.h
D3DBoundingBox.cpp
D3DBoundingBox.h
D3DGfx.cpp
D3DGfx.h
D3DMain.cpp
D3DNativeVertexFormat.cpp
D3DPerfQuery.cpp Use range-based loops - Core VideoBackends 2025-04-14 21:49:08 +02:00
D3DPerfQuery.h Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests 2025-05-01 15:00:37 +02:00
D3DState.cpp VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
D3DState.h VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well 2025-08-17 18:55:40 -05:00
D3DSwapChain.cpp
D3DSwapChain.h
D3DVertexManager.cpp VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well 2025-08-17 18:55:40 -05:00
D3DVertexManager.h VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well 2025-08-17 18:55:40 -05:00
DXPipeline.cpp VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
DXPipeline.h
DXShader.cpp
DXShader.h
DXTexture.cpp Fix bugs related to AbstractStagingTextures that perform an Upload (write to existing texture). This code path had probably never been used before. 2025-08-12 23:43:55 -07:00
DXTexture.h Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests 2025-05-01 15:00:37 +02:00
VideoBackend.h