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Yellow squiggly lines begone! Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes. If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed. The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports. Not everything is removed, but the cleanup should be substantial enough. Because this done on Linux, code that isn't used on it is mostly untouched. (Hopefully no open PR is depending on these imports...)
182 lines
4.5 KiB
C++
182 lines
4.5 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef USE_UPNP
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#include "Common/UPnP.h"
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#include "Common/Logging/Log.h"
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#include <array>
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#include <cstdlib>
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#include <cstring>
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#include <miniupnpc.h>
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#include <miniwget.h>
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#include <string>
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#include <thread>
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#include <upnpcommands.h>
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#include <upnperrors.h>
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static UPNPUrls s_urls;
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static IGDdatas s_data;
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static std::array<char, 20> s_our_ip;
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static u16 s_mapped = 0;
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static std::thread s_thread;
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// called from ---UPnP--- thread
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// discovers the IGD
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static bool InitUPnP()
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{
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static bool s_inited = false;
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static bool s_error = false;
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// Don't init if already inited
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if (s_inited)
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return true;
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// Don't init if it failed before
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if (s_error)
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return false;
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s_urls = {};
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s_data = {};
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// Find all UPnP devices
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int upnperror = 0;
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std::unique_ptr<UPNPDev, decltype(&freeUPNPDevlist)> devlist(nullptr, freeUPNPDevlist);
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#if MINIUPNPC_API_VERSION >= 14
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devlist.reset(upnpDiscover(2000, nullptr, nullptr, 0, 0, 2, &upnperror));
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#else
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devlist.reset(upnpDiscover(2000, nullptr, nullptr, 0, 0, &upnperror));
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#endif
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if (!devlist)
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{
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if (upnperror == UPNPDISCOVER_SUCCESS)
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{
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WARN_LOG_FMT(NETPLAY, "No UPnP devices could be found.");
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}
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else
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{
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WARN_LOG_FMT(NETPLAY, "An error occurred trying to discover UPnP devices: {}",
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strupnperror(upnperror));
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}
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s_error = true;
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return false;
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}
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// Look for the IGD
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bool found_valid_igd = false;
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for (UPNPDev* dev = devlist.get(); dev; dev = dev->pNext)
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{
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if (!std::strstr(dev->st, "InternetGatewayDevice"))
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continue;
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int desc_xml_size = 0;
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std::unique_ptr<char, decltype(&std::free)> desc_xml(nullptr, std::free);
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int statusCode = 200;
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#if MINIUPNPC_API_VERSION >= 16
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desc_xml.reset(
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static_cast<char*>(miniwget_getaddr(dev->descURL, &desc_xml_size, s_our_ip.data(),
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static_cast<int>(s_our_ip.size()), 0, &statusCode)));
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#else
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desc_xml.reset(static_cast<char*>(miniwget_getaddr(
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dev->descURL, &desc_xml_size, s_our_ip.data(), static_cast<int>(s_our_ip.size()), 0)));
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#endif
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if (desc_xml && statusCode == 200)
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{
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parserootdesc(desc_xml.get(), desc_xml_size, &s_data);
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GetUPNPUrls(&s_urls, &s_data, dev->descURL, 0);
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found_valid_igd = true;
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NOTICE_LOG_FMT(NETPLAY, "Got info from IGD at {}.", dev->descURL);
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break;
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}
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else
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{
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WARN_LOG_FMT(NETPLAY, "Error getting info from IGD at {}.", dev->descURL);
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}
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}
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if (!found_valid_igd)
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WARN_LOG_FMT(NETPLAY, "Could not find a valid IGD in the discovered UPnP devices.");
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s_inited = true;
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return true;
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}
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// called from ---UPnP--- thread
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// Attempt to stop portforwarding.
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// --
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// NOTE: It is important that this happens! A few very crappy routers
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// apparently do not delete UPnP mappings on their own, so if you leave them
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// hanging, the NVRAM will fill with portmappings, and eventually all UPnP
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// requests will fail silently, with the only recourse being a factory reset.
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// --
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static bool UnmapPort(const u16 port)
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{
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std::string port_str = std::to_string(port);
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UPNP_DeletePortMapping(s_urls.controlURL, s_data.first.servicetype, port_str.c_str(), "UDP",
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nullptr);
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return true;
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}
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// called from ---UPnP--- thread
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// Attempt to portforward!
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static bool MapPort(const char* addr, const u16 port)
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{
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if (s_mapped > 0)
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UnmapPort(s_mapped);
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std::string port_str = std::to_string(port);
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int result = UPNP_AddPortMapping(
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s_urls.controlURL, s_data.first.servicetype, port_str.c_str(), port_str.c_str(), addr,
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(std::string("dolphin-emu UDP on ") + addr).c_str(), "UDP", nullptr, nullptr);
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if (result != 0)
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return false;
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s_mapped = port;
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return true;
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}
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// UPnP thread: try to map a port
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static void MapPortThread(const u16 port)
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{
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if (InitUPnP() && MapPort(s_our_ip.data(), port))
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{
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NOTICE_LOG_FMT(NETPLAY, "Successfully mapped port {} to {}.", port, s_our_ip.data());
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return;
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}
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WARN_LOG_FMT(NETPLAY, "Failed to map port {} to {}.", port, s_our_ip.data());
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}
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// UPnP thread: try to unmap a port
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static void UnmapPortThread()
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{
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if (s_mapped > 0)
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UnmapPort(s_mapped);
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}
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void Common::UPnP::TryPortmapping(u16 port)
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{
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if (s_thread.joinable())
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s_thread.join();
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s_thread = std::thread(&MapPortThread, port);
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}
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void Common::UPnP::StopPortmapping()
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{
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if (s_thread.joinable())
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s_thread.join();
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s_thread = std::thread(&UnmapPortThread);
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s_thread.join();
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}
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#endif
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