dolphin/Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp
Martino Fontana a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00

211 lines
6.7 KiB
C++

// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/GamecubeControllersWidget.h"
#include <QComboBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QLabel>
#include <QPushButton>
#include <QVBoxLayout>
#include <optional>
#include <utility>
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/SI/SI_Device.h"
#include "Core/NetPlayProto.h"
#include "Core/System.h"
#include "DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.h"
#include "DolphinQt/Config/Mapping/MappingWindow.h"
#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
#include "DolphinQt/QtUtils/SignalBlocking.h"
#include "DolphinQt/Settings.h"
#include "InputCommon/GCAdapter.h"
using SIDeviceName = std::pair<SerialInterface::SIDevices, const char*>;
static constexpr std::array s_gc_types = {
SIDeviceName{SerialInterface::SIDEVICE_NONE, _trans("None")},
SIDeviceName{SerialInterface::SIDEVICE_GC_CONTROLLER, _trans("Standard Controller")},
SIDeviceName{SerialInterface::SIDEVICE_WIIU_ADAPTER,
_trans("GameCube Controller Adapter (USB)")},
SIDeviceName{SerialInterface::SIDEVICE_GC_STEERING, _trans("Steering Wheel")},
SIDeviceName{SerialInterface::SIDEVICE_DANCEMAT, _trans("Dance Mat")},
SIDeviceName{SerialInterface::SIDEVICE_GC_TARUKONGA, _trans("DK Bongos")},
#ifdef HAS_LIBMGBA
SIDeviceName{SerialInterface::SIDEVICE_GC_GBA_EMULATED, _trans("GBA (Integrated)")},
#endif
SIDeviceName{SerialInterface::SIDEVICE_GC_GBA, _trans("GBA (TCP)")},
SIDeviceName{SerialInterface::SIDEVICE_GC_KEYBOARD, _trans("Keyboard Controller")},
};
static std::optional<int> ToGCMenuIndex(const SerialInterface::SIDevices sidevice)
{
for (size_t i = 0; i < s_gc_types.size(); ++i)
{
if (s_gc_types[i].first == sidevice)
return static_cast<int>(i);
}
return {};
}
static SerialInterface::SIDevices FromGCMenuIndex(const int menudevice)
{
return s_gc_types[menudevice].first;
}
GamecubeControllersWidget::GamecubeControllersWidget(QWidget* parent) : QWidget(parent)
{
CreateLayout();
ConnectWidgets();
connect(&Settings::Instance(), &Settings::ConfigChanged, this,
[this] { LoadSettings(Core::GetState(Core::System::GetInstance())); });
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
[this](Core::State state) { LoadSettings(state); });
LoadSettings(Core::GetState(Core::System::GetInstance()));
}
void GamecubeControllersWidget::CreateLayout()
{
m_gc_box = new QGroupBox(tr("GameCube Controllers"));
m_gc_layout = new QGridLayout();
m_gc_layout->setVerticalSpacing(7);
m_gc_layout->setColumnStretch(1, 1);
for (size_t i = 0; i < m_gc_groups.size(); i++)
{
auto* gc_label = new QLabel(tr("Port %1").arg(i + 1));
auto* gc_box = m_gc_controller_boxes[i] = new QComboBox();
auto* gc_button = m_gc_buttons[i] = new NonDefaultQPushButton(tr("Configure"));
for (const auto& item : s_gc_types)
{
gc_box->addItem(tr(item.second));
}
int controller_row = m_gc_layout->rowCount();
m_gc_layout->addWidget(gc_label, controller_row, 0);
m_gc_layout->addWidget(gc_box, controller_row, 1);
m_gc_layout->addWidget(gc_button, controller_row, 2);
}
m_gc_box->setLayout(m_gc_layout);
auto* layout = new QVBoxLayout;
layout->setContentsMargins(0, 0, 0, 0);
layout->setAlignment(Qt::AlignTop);
layout->addWidget(m_gc_box);
setLayout(layout);
}
void GamecubeControllersWidget::ConnectWidgets()
{
for (size_t i = 0; i < m_gc_controller_boxes.size(); ++i)
{
connect(m_gc_controller_boxes[i], &QComboBox::currentIndexChanged, this, [this, i] {
OnGCTypeChanged(i);
SaveSettings();
});
connect(m_gc_buttons[i], &QPushButton::clicked, this, [this, i] { OnGCPadConfigure(i); });
}
}
void GamecubeControllersWidget::OnGCTypeChanged(size_t index)
{
const SerialInterface::SIDevices si_device =
FromGCMenuIndex(m_gc_controller_boxes[index]->currentIndex());
m_gc_buttons[index]->setEnabled(si_device != SerialInterface::SIDEVICE_NONE &&
si_device != SerialInterface::SIDEVICE_GC_GBA);
}
void GamecubeControllersWidget::OnGCPadConfigure(size_t index)
{
MappingWindow::Type type;
switch (FromGCMenuIndex(m_gc_controller_boxes[index]->currentIndex()))
{
case SerialInterface::SIDEVICE_NONE:
case SerialInterface::SIDEVICE_GC_GBA:
return;
case SerialInterface::SIDEVICE_GC_CONTROLLER:
type = MappingWindow::Type::MAPPING_GCPAD;
break;
case SerialInterface::SIDEVICE_WIIU_ADAPTER:
{
GCPadWiiUConfigDialog dialog(static_cast<int>(index), this);
dialog.exec();
return;
}
case SerialInterface::SIDEVICE_GC_STEERING:
type = MappingWindow::Type::MAPPING_GC_STEERINGWHEEL;
break;
case SerialInterface::SIDEVICE_DANCEMAT:
type = MappingWindow::Type::MAPPING_GC_DANCEMAT;
break;
case SerialInterface::SIDEVICE_GC_TARUKONGA:
type = MappingWindow::Type::MAPPING_GC_BONGOS;
break;
case SerialInterface::SIDEVICE_GC_GBA_EMULATED:
type = MappingWindow::Type::MAPPING_GC_GBA;
break;
case SerialInterface::SIDEVICE_GC_KEYBOARD:
type = MappingWindow::Type::MAPPING_GC_KEYBOARD;
break;
default:
return;
}
MappingWindow* window = new MappingWindow(this, type, static_cast<int>(index));
window->setAttribute(Qt::WA_DeleteOnClose, true);
window->setWindowModality(Qt::WindowModality::WindowModal);
window->show();
}
void GamecubeControllersWidget::LoadSettings(Core::State state)
{
const bool running = state != Core::State::Uninitialized;
for (size_t i = 0; i < m_gc_groups.size(); i++)
{
const SerialInterface::SIDevices si_device =
Config::Get(Config::GetInfoForSIDevice(static_cast<int>(i)));
const std::optional<int> gc_index = ToGCMenuIndex(si_device);
if (gc_index)
{
SignalBlocking(m_gc_controller_boxes[i])->setCurrentIndex(*gc_index);
m_gc_controller_boxes[i]->setEnabled(NetPlay::IsNetPlayRunning() ? !running : true);
OnGCTypeChanged(i);
}
}
}
void GamecubeControllersWidget::SaveSettings()
{
{
Config::ConfigChangeCallbackGuard config_guard;
auto& system = Core::System::GetInstance();
for (size_t i = 0; i < m_gc_groups.size(); ++i)
{
const SerialInterface::SIDevices si_device =
FromGCMenuIndex(m_gc_controller_boxes[i]->currentIndex());
Config::SetBaseOrCurrent(Config::GetInfoForSIDevice(static_cast<int>(i)), si_device);
if (Core::IsRunning(system))
{
system.GetSerialInterface().ChangeDevice(si_device, static_cast<s32>(i));
}
}
}
if (GCAdapter::UseAdapter())
GCAdapter::StartScanThread();
else
GCAdapter::StopScanThread();
SConfig::GetInstance().SaveSettings();
}