dolphin/Source/Core/DolphinQt/ToolBar.cpp
Martino Fontana a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00

197 lines
7.6 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/ToolBar.h"
#include <algorithm>
#include <vector>
#include <QAction>
#include <QIcon>
#include "Core/Core.h"
#include "Core/System.h"
#include "DolphinQt/Host.h"
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
static QSize ICON_SIZE(32, 32);
ToolBar::ToolBar(QWidget* parent) : QToolBar(parent)
{
setToolButtonStyle(Qt::ToolButtonTextUnderIcon);
setMovable(!Settings::Instance().AreWidgetsLocked());
setFloatable(false);
setIconSize(ICON_SIZE);
setVisible(Settings::Instance().IsToolBarVisible());
setWindowTitle(tr("Toolbar"));
setObjectName(QStringLiteral("toolbar"));
MakeActions();
connect(&Settings::Instance(), &Settings::ThemeChanged, this, &ToolBar::UpdateIcons);
UpdateIcons();
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
[this](Core::State state) { OnEmulationStateChanged(state); });
connect(Host::GetInstance(), &Host::UpdateDisasmDialog, this,
[this] { OnEmulationStateChanged(Core::GetState(Core::System::GetInstance())); });
connect(&Settings::Instance(), &Settings::DebugModeToggled, this, &ToolBar::OnDebugModeToggled);
connect(&Settings::Instance(), &Settings::ToolBarVisibilityChanged, this, &ToolBar::setVisible);
connect(this, &ToolBar::visibilityChanged, &Settings::Instance(), &Settings::SetToolBarVisible);
connect(&Settings::Instance(), &Settings::WidgetLockChanged, this,
[this](bool locked) { setMovable(!locked); });
connect(&Settings::Instance(), &Settings::GameListRefreshRequested, this,
[this] { m_refresh_action->setEnabled(false); });
connect(&Settings::Instance(), &Settings::GameListRefreshStarted, this,
[this] { m_refresh_action->setEnabled(true); });
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()));
OnDebugModeToggled(Settings::Instance().IsDebugModeEnabled());
}
void ToolBar::OnEmulationStateChanged(Core::State state)
{
bool running = state != Core::State::Uninitialized;
m_stop_action->setEnabled(running);
m_fullscreen_action->setEnabled(running);
m_screenshot_action->setEnabled(running);
bool playing = running && state != Core::State::Paused;
UpdatePausePlayButtonState(playing);
const bool paused = Core::GetState(Core::System::GetInstance()) == Core::State::Paused;
m_step_action->setEnabled(paused);
m_step_over_action->setEnabled(paused);
m_step_out_action->setEnabled(paused);
m_skip_action->setEnabled(paused);
m_set_pc_action->setEnabled(paused);
}
void ToolBar::closeEvent(QCloseEvent*)
{
Settings::Instance().SetToolBarVisible(false);
}
void ToolBar::OnDebugModeToggled(bool enabled)
{
m_step_action->setVisible(enabled);
m_step_over_action->setVisible(enabled);
m_step_out_action->setVisible(enabled);
m_skip_action->setVisible(enabled);
m_show_pc_action->setVisible(enabled);
m_set_pc_action->setVisible(enabled);
const bool paused = Core::GetState(Core::System::GetInstance()) == Core::State::Paused;
m_step_action->setEnabled(paused);
m_step_over_action->setEnabled(paused);
m_step_out_action->setEnabled(paused);
m_skip_action->setEnabled(paused);
m_set_pc_action->setEnabled(paused);
}
void ToolBar::MakeActions()
{
// i18n: Here, "Step" is a verb. This feature is used for
// going through code step by step.
m_step_action = addAction(tr("Step"), this, &ToolBar::StepPressed);
// i18n: Here, "Step" is a verb. This feature is used for
// going through code step by step.
m_step_over_action = addAction(tr("Step Over"), this, &ToolBar::StepOverPressed);
// i18n: Here, "Step" is a verb. This feature is used for
// going through code step by step.
m_step_out_action = addAction(tr("Step Out"), this, &ToolBar::StepOutPressed);
m_skip_action = addAction(tr("Skip"), this, &ToolBar::SkipPressed);
// i18n: Here, PC is an acronym for program counter, not personal computer.
m_show_pc_action = addAction(tr("Show PC"), this, &ToolBar::ShowPCPressed);
// i18n: Here, PC is an acronym for program counter, not personal computer.
m_set_pc_action = addAction(tr("Set PC"), this, &ToolBar::SetPCPressed);
m_open_action = addAction(tr("Open"), this, &ToolBar::OpenPressed);
m_refresh_action = addAction(tr("Refresh"), [this] { emit RefreshPressed(); });
m_refresh_action->setEnabled(false);
addSeparator();
m_pause_play_action = addAction(tr("Play"), this, &ToolBar::PlayPressed);
m_stop_action = addAction(tr("Stop"), this, &ToolBar::StopPressed);
m_fullscreen_action = addAction(tr("FullScr"), this, &ToolBar::FullScreenPressed);
m_screenshot_action = addAction(tr("ScrShot"), this, &ToolBar::ScreenShotPressed);
addSeparator();
m_config_action = addAction(tr("Config"), this, &ToolBar::SettingsPressed);
m_graphics_action = addAction(tr("Graphics"), this, &ToolBar::GraphicsPressed);
m_controllers_action = addAction(tr("Controllers"), this, &ToolBar::ControllersPressed);
// Ensure every button has about the same width
std::vector<QWidget*> items;
for (const auto& action :
{m_open_action, m_pause_play_action, m_stop_action, m_stop_action, m_fullscreen_action,
m_screenshot_action, m_config_action, m_graphics_action, m_controllers_action,
m_step_action, m_step_over_action, m_step_out_action, m_skip_action, m_show_pc_action,
m_set_pc_action})
{
items.emplace_back(widgetForAction(action));
}
std::vector<int> widths;
std::ranges::transform(items, std::back_inserter(widths),
[](QWidget* item) { return item->sizeHint().width(); });
const int min_width = *std::ranges::max_element(widths) * 0.85;
for (QWidget* widget : items)
widget->setMinimumWidth(min_width);
}
void ToolBar::UpdatePausePlayButtonState(const bool playing_state)
{
if (playing_state)
{
disconnect(m_pause_play_action, nullptr, nullptr, nullptr);
m_pause_play_action->setText(tr("Pause"));
m_pause_play_action->setIcon(Resources::GetThemeIcon("pause"));
connect(m_pause_play_action, &QAction::triggered, this, &ToolBar::PausePressed);
}
else
{
disconnect(m_pause_play_action, nullptr, nullptr, nullptr);
m_pause_play_action->setText(tr("Play"));
m_pause_play_action->setIcon(Resources::GetThemeIcon("play"));
connect(m_pause_play_action, &QAction::triggered, this, &ToolBar::PlayPressed);
}
}
void ToolBar::UpdateIcons()
{
m_step_action->setIcon(Resources::GetThemeIcon("debugger_step_in"));
m_step_over_action->setIcon(Resources::GetThemeIcon("debugger_step_over"));
m_step_out_action->setIcon(Resources::GetThemeIcon("debugger_step_out"));
m_skip_action->setIcon(Resources::GetThemeIcon("debugger_skip"));
m_show_pc_action->setIcon(Resources::GetThemeIcon("debugger_show_pc"));
m_set_pc_action->setIcon(Resources::GetThemeIcon("debugger_set_pc"));
m_open_action->setIcon(Resources::GetThemeIcon("open"));
m_refresh_action->setIcon(Resources::GetThemeIcon("refresh"));
const Core::State state = Core::GetState(Core::System::GetInstance());
const bool playing = state != Core::State::Uninitialized && state != Core::State::Paused;
if (!playing)
m_pause_play_action->setIcon(Resources::GetThemeIcon("play"));
else
m_pause_play_action->setIcon(Resources::GetThemeIcon("pause"));
m_stop_action->setIcon(Resources::GetThemeIcon("stop"));
m_fullscreen_action->setIcon(Resources::GetThemeIcon("fullscreen"));
m_screenshot_action->setIcon(Resources::GetThemeIcon("screenshot"));
m_config_action->setIcon(Resources::GetThemeIcon("config"));
m_controllers_action->setIcon(Resources::GetThemeIcon("classic"));
m_graphics_action->setIcon(Resources::GetThemeIcon("graphics"));
}