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Yellow squiggly lines begone! Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes. If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed. The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports. Not everything is removed, but the cleanup should be substantial enough. Because this done on Linux, code that isn't used on it is mostly untouched. (Hopefully no open PR is depending on these imports...)
662 lines
23 KiB
C++
662 lines
23 KiB
C++
// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/Assets/MeshAsset.h"
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#include <array>
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#include <utility>
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#include <tinygltf/tiny_gltf.h>
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#include "Common/IOFile.h"
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#include "Common/Logging/Log.h"
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#include "VideoCommon/Assets/CustomAssetLibrary.h"
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namespace VideoCommon
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{
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namespace
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{
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Common::Matrix44 BuildMatrixFromNode(const tinygltf::Node& node)
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{
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if (!node.matrix.empty())
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{
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Common::Matrix44 matrix;
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for (std::size_t i = 0; i < node.matrix.size(); i++)
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{
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matrix.data[i] = static_cast<float>(node.matrix[i]);
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}
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return matrix;
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}
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Common::Matrix44 matrix = Common::Matrix44::Identity();
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// Check individual components
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if (!node.scale.empty())
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{
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matrix *= Common::Matrix44::FromMatrix33(Common::Matrix33::Scale(
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Common::Vec3{static_cast<float>(node.scale[0]), static_cast<float>(node.scale[1]),
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static_cast<float>(node.scale[2])}));
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}
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if (!node.rotation.empty())
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{
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matrix *= Common::Matrix44::FromQuaternion(Common::Quaternion(
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static_cast<float>(node.rotation[3]), static_cast<float>(node.rotation[0]),
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static_cast<float>(node.rotation[1]), static_cast<float>(node.rotation[2])));
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}
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if (!node.translation.empty())
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{
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matrix *= Common::Matrix44::Translate(Common::Vec3{static_cast<float>(node.translation[0]),
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static_cast<float>(node.translation[1]),
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static_cast<float>(node.translation[2])});
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}
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return matrix;
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}
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bool GLTFComponentTypeToAttributeFormat(int component_type, AttributeFormat* format)
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{
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switch (component_type)
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{
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case TINYGLTF_COMPONENT_TYPE_BYTE:
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{
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format->type = ComponentFormat::Byte;
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format->integer = false;
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}
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break;
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case TINYGLTF_COMPONENT_TYPE_DOUBLE:
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{
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return false;
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}
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break;
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case TINYGLTF_COMPONENT_TYPE_FLOAT:
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{
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format->type = ComponentFormat::Float;
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format->integer = false;
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}
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break;
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case TINYGLTF_COMPONENT_TYPE_INT:
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{
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format->type = ComponentFormat::Float;
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format->integer = true;
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}
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break;
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case TINYGLTF_COMPONENT_TYPE_SHORT:
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{
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format->type = ComponentFormat::Short;
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format->integer = false;
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}
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break;
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case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
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{
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format->type = ComponentFormat::UByte;
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format->integer = false;
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}
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break;
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case TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT:
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{
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return false;
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}
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break;
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case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
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{
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format->type = ComponentFormat::UShort;
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format->integer = false;
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}
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break;
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};
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return true;
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}
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bool UpdateVertexStrideFromPrimitive(const tinygltf::Model& model, u32 accessor_index,
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MeshDataChunk* chunk)
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{
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const tinygltf::Accessor& accessor = model.accessors[accessor_index];
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const int component_count = tinygltf::GetNumComponentsInType(accessor.type);
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if (component_count == -1)
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{
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ERROR_LOG_FMT(VIDEO, "Failed to update vertex stride, component count was invalid");
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return false;
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}
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const int component_size =
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tinygltf::GetComponentSizeInBytes(static_cast<uint32_t>(accessor.componentType));
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if (component_size == -1)
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{
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ERROR_LOG_FMT(VIDEO, "Failed to update vertex stride, component size was invalid");
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return false;
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}
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chunk->vertex_stride += component_size * component_count;
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return true;
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}
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bool CopyBufferDataFromPrimitive(const tinygltf::Model& model, u32 accessor_index,
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std::size_t* outbound_offset, MeshDataChunk* chunk)
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{
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const tinygltf::Accessor& accessor = model.accessors[accessor_index];
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const int component_count = tinygltf::GetNumComponentsInType(accessor.type);
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if (component_count == -1)
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{
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ERROR_LOG_FMT(VIDEO, "Failed to copy buffer data from primitive, component count was invalid");
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return false;
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}
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const int component_size =
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tinygltf::GetComponentSizeInBytes(static_cast<uint32_t>(accessor.componentType));
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if (component_size == -1)
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{
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ERROR_LOG_FMT(VIDEO, "Failed to copy buffer data from primitive, component size was invalid");
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return false;
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}
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const tinygltf::BufferView& buffer_view = model.bufferViews[accessor.bufferView];
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const tinygltf::Buffer& buffer = model.buffers[buffer_view.buffer];
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if (buffer_view.byteStride == 0)
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{
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// Data is tightly packed
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const auto data = &buffer.data[accessor.byteOffset + buffer_view.byteOffset];
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for (std::size_t i = 0; i < accessor.count; i++)
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{
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const std::size_t vertex_data_offset = i * chunk->vertex_stride + *outbound_offset;
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memcpy(&chunk->vertex_data[vertex_data_offset], &data[i * component_size * component_count],
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component_size * component_count);
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}
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}
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else
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{
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// Data is interleaved
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const auto data = &buffer.data[accessor.byteOffset + buffer_view.byteOffset];
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for (std::size_t i = 0; i < accessor.count; i++)
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{
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const std::size_t vertex_data_offset = i * chunk->vertex_stride + *outbound_offset;
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const std::size_t gltf_data_offset = i * buffer_view.byteStride;
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memcpy(&chunk->vertex_data[vertex_data_offset], &data[gltf_data_offset],
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component_size * component_count);
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}
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}
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*outbound_offset += component_size * component_count;
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return true;
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}
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bool ReadGLTFMesh(std::string_view mesh_file, const tinygltf::Model& model,
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const tinygltf::Mesh& mesh, const Common::Matrix44& mat, MeshData* data)
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{
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for (std::size_t primitive_index = 0; primitive_index < mesh.primitives.size(); ++primitive_index)
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{
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MeshDataChunk chunk;
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chunk.transform = mat;
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const tinygltf::Primitive& primitive = mesh.primitives[primitive_index];
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if (primitive.indices == -1)
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{
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ERROR_LOG_FMT(VIDEO, "Mesh '{}' is expected to have indices but doesn't have any", mesh_file);
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return false;
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}
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chunk.material_name = model.materials[primitive.material].name;
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const tinygltf::Accessor& index_accessor = model.accessors[primitive.indices];
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const tinygltf::BufferView& index_buffer_view = model.bufferViews[index_accessor.bufferView];
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const tinygltf::Buffer& index_buffer = model.buffers[index_buffer_view.buffer];
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const int index_stride = index_accessor.ByteStride(index_buffer_view);
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if (index_stride == -1)
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{
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ERROR_LOG_FMT(VIDEO, "Mesh '{}' has invalid stride", mesh_file);
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return false;
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}
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// TODO C++23: use make_unique_overwrite
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chunk.indices = std::unique_ptr<u16[]>(new u16[index_accessor.count]);
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auto index_src = &index_buffer.data[index_accessor.byteOffset + index_buffer_view.byteOffset];
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for (std::size_t i = 0; i < index_accessor.count; i++)
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{
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if (index_accessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT)
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{
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std::memcpy(&chunk.indices[i], &index_src[i * index_stride], sizeof(u16));
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}
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else if (index_accessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE)
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{
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u8 unsigned_byte;
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std::memcpy(&unsigned_byte, &index_src[i * index_stride], sizeof(u8));
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chunk.indices[i] = unsigned_byte;
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}
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else if (index_accessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT)
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{
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// TODO: update Dolphin to support u32 indices
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ERROR_LOG_FMT(
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VIDEO,
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"Mesh '{}' uses an indice format of unsigned int which is not currently supported",
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mesh_file);
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return false;
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}
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}
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chunk.num_indices = static_cast<u32>(index_accessor.count);
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if (primitive.mode == TINYGLTF_MODE_TRIANGLES)
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{
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chunk.primitive_type = PrimitiveType::Triangles;
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}
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else if (primitive.mode == TINYGLTF_MODE_TRIANGLE_STRIP)
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{
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chunk.primitive_type = PrimitiveType::TriangleStrip;
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}
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else if (primitive.mode == TINYGLTF_MODE_TRIANGLE_FAN)
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{
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ERROR_LOG_FMT(VIDEO, "Mesh '{}' requires triangle fan but that is not supported", mesh_file);
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return false;
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}
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else if (primitive.mode == TINYGLTF_MODE_LINE)
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{
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chunk.primitive_type = PrimitiveType::Lines;
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}
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else if (primitive.mode == TINYGLTF_MODE_POINTS)
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{
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chunk.primitive_type = PrimitiveType::Points;
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}
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chunk.vertex_stride = 0;
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static constexpr std::array<std::string_view, 12> all_names = {
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"POSITION", "NORMAL", "COLOR_0", "COLOR_1", "TEXCOORD_0", "TEXCOORD_1",
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"TEXCOORD_2", "TEXCOORD_3", "TEXCOORD_4", "TEXCOORD_5", "TEXCOORD_6", "TEXCOORD_7",
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};
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for (std::size_t i = 0; i < all_names.size(); i++)
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{
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const auto it = primitive.attributes.find(std::string{all_names[i]});
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if (it != primitive.attributes.end())
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{
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if (!UpdateVertexStrideFromPrimitive(model, it->second, &chunk))
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return false;
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}
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}
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chunk.vertex_declaration.stride = chunk.vertex_stride;
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const auto position_it = primitive.attributes.find("POSITION");
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if (position_it == primitive.attributes.end())
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{
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ERROR_LOG_FMT(VIDEO, "Mesh '{}' does not provide a POSITION attribute, that is required",
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mesh_file);
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return false;
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}
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std::size_t outbound_offset = 0;
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const tinygltf::Accessor& pos_accessor = model.accessors[position_it->second];
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chunk.num_vertices = static_cast<u32>(pos_accessor.count);
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// TODO C++23: use make_unique_overwrite
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chunk.vertex_data = std::unique_ptr<u8[]>(new u8[chunk.num_vertices * chunk.vertex_stride]);
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if (!CopyBufferDataFromPrimitive(model, position_it->second, &outbound_offset, &chunk))
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return false;
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chunk.components_available = 0;
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chunk.vertex_declaration.position.enable = true;
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chunk.vertex_declaration.position.components = 3;
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chunk.vertex_declaration.position.offset = 0;
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if (!GLTFComponentTypeToAttributeFormat(pos_accessor.componentType,
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&chunk.vertex_declaration.position))
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{
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ERROR_LOG_FMT(VIDEO, "Mesh '{}' has invalid attribute format for position", mesh_file);
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return false;
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}
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// Save off min and max position in case we want to compute bounds
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// GLTF spec expects these values to exist but error if they don't
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if (pos_accessor.minValues.size() != 3)
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{
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ERROR_LOG_FMT(VIDEO, "Mesh '{}' is expected to have a minimum value but it is missing",
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mesh_file);
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return false;
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}
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chunk.minimum_position.x = static_cast<float>(pos_accessor.minValues[0]);
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chunk.minimum_position.y = static_cast<float>(pos_accessor.minValues[1]);
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chunk.minimum_position.z = static_cast<float>(pos_accessor.minValues[2]);
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if (pos_accessor.maxValues.size() != 3)
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{
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ERROR_LOG_FMT(VIDEO, "Mesh '{}' is expected to have a maximum value but it is missing",
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mesh_file);
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return false;
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}
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chunk.maximum_position.x = static_cast<float>(pos_accessor.maxValues[0]);
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chunk.maximum_position.y = static_cast<float>(pos_accessor.maxValues[1]);
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chunk.maximum_position.z = static_cast<float>(pos_accessor.maxValues[2]);
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static constexpr std::array<std::string_view, 2> color_names = {
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"COLOR_0",
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"COLOR_1",
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};
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for (std::size_t i = 0; i < color_names.size(); i++)
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{
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const auto color_it = primitive.attributes.find(std::string{color_names[i]});
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if (color_it != primitive.attributes.end())
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{
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chunk.vertex_declaration.colors[i].offset = static_cast<int>(outbound_offset);
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if (!CopyBufferDataFromPrimitive(model, color_it->second, &outbound_offset, &chunk))
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return false;
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chunk.components_available |= VB_HAS_COL0 << i;
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chunk.vertex_declaration.colors[i].enable = true;
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chunk.vertex_declaration.colors[i].components = 3;
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const tinygltf::Accessor& accessor = model.accessors[color_it->second];
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if (!GLTFComponentTypeToAttributeFormat(accessor.componentType,
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&chunk.vertex_declaration.colors[i]))
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{
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ERROR_LOG_FMT(VIDEO, "Mesh '{}' has invalid attribute format for {}", mesh_file,
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color_names[i]);
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return false;
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}
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}
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else
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{
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chunk.vertex_declaration.colors[i].enable = false;
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}
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}
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const auto normal_it = primitive.attributes.find("NORMAL");
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if (normal_it != primitive.attributes.end())
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{
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chunk.vertex_declaration.normals[0].offset = static_cast<int>(outbound_offset);
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if (!CopyBufferDataFromPrimitive(model, normal_it->second, &outbound_offset, &chunk))
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return false;
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chunk.components_available |= VB_HAS_NORMAL;
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chunk.vertex_declaration.normals[0].enable = true;
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chunk.vertex_declaration.normals[0].components = 3;
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const tinygltf::Accessor& accessor = model.accessors[normal_it->second];
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if (!GLTFComponentTypeToAttributeFormat(accessor.componentType,
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&chunk.vertex_declaration.normals[0]))
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{
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ERROR_LOG_FMT(VIDEO, "Mesh '{}' has invalid attribute format for NORMAL", mesh_file);
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return false;
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}
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}
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else
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{
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chunk.vertex_declaration.normals[0].enable = false;
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}
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static constexpr std::array<std::string_view, 8> texcoord_names = {
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"TEXCOORD_0", "TEXCOORD_1", "TEXCOORD_2", "TEXCOORD_3",
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"TEXCOORD_4", "TEXCOORD_5", "TEXCOORD_6", "TEXCOORD_7",
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};
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for (std::size_t i = 0; i < texcoord_names.size(); i++)
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{
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const auto texture_it = primitive.attributes.find(std::string{texcoord_names[i]});
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if (texture_it != primitive.attributes.end())
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{
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chunk.vertex_declaration.texcoords[i].offset = static_cast<int>(outbound_offset);
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if (!CopyBufferDataFromPrimitive(model, texture_it->second, &outbound_offset, &chunk))
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return false;
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chunk.components_available |= VB_HAS_UV0 << i;
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chunk.vertex_declaration.texcoords[i].enable = true;
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chunk.vertex_declaration.texcoords[i].components = 2;
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const tinygltf::Accessor& accessor = model.accessors[texture_it->second];
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if (!GLTFComponentTypeToAttributeFormat(accessor.componentType,
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&chunk.vertex_declaration.texcoords[i]))
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{
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ERROR_LOG_FMT(VIDEO, "Mesh '{}' has invalid attribute format for {}", mesh_file,
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texcoord_names[i]);
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return false;
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}
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}
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else
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{
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chunk.vertex_declaration.texcoords[i].enable = false;
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}
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}
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// Position matrix can be enabled if the draw that is using
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// this mesh needs it
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chunk.vertex_declaration.posmtx.enable = false;
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data->m_mesh_chunks.push_back(std::move(chunk));
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}
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return true;
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}
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bool ReadGLTFNodes(std::string_view mesh_file, const tinygltf::Model& model,
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const tinygltf::Node& node, const Common::Matrix44& mat, MeshData* data)
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{
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if (node.mesh != -1)
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{
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if (!ReadGLTFMesh(mesh_file, model, model.meshes[node.mesh], mat, data))
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return false;
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}
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for (std::size_t i = 0; i < node.children.size(); i++)
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{
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const tinygltf::Node& child = model.nodes[node.children[i]];
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const auto child_mat = mat * BuildMatrixFromNode(child);
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if (!ReadGLTFNodes(mesh_file, model, child, child_mat, data))
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return false;
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}
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return true;
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}
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bool ReadGLTFMaterials(std::string_view mesh_file, const tinygltf::Model& model, MeshData* data)
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{
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for (std::size_t i = 0; i < model.materials.size(); i++)
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{
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const tinygltf::Material& material = model.materials[i];
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// TODO: support converting material data into Dolphin material assets
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data->m_mesh_material_to_material_asset_id.insert_or_assign(material.name, "");
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}
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return true;
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}
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bool ReadGLTF(std::string_view mesh_file, const tinygltf::Model& model, MeshData* data)
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{
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int scene_index = model.defaultScene;
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if (scene_index == -1)
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scene_index = 0;
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const auto& scene = model.scenes[scene_index];
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const auto scene_node_indices = scene.nodes;
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for (std::size_t i = 0; i < scene_node_indices.size(); i++)
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{
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const tinygltf::Node& node = model.nodes[scene_node_indices[i]];
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const auto mat = BuildMatrixFromNode(node);
|
|
if (!ReadGLTFNodes(mesh_file, model, node, mat, data))
|
|
return false;
|
|
}
|
|
|
|
return ReadGLTFMaterials(mesh_file, model, data);
|
|
}
|
|
} // namespace
|
|
bool MeshData::FromJson(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
|
|
const picojson::object& json, MeshData* data)
|
|
{
|
|
if (const auto iter = json.find("material_mapping"); iter != json.end())
|
|
{
|
|
if (!iter->second.is<picojson::object>())
|
|
{
|
|
ERROR_LOG_FMT(
|
|
VIDEO,
|
|
"Asset '{}' failed to parse json, expected 'material_mapping' to be of type object",
|
|
asset_id);
|
|
return false;
|
|
}
|
|
|
|
for (const auto& [material_name, asset_id_json] : iter->second.get<picojson::object>())
|
|
{
|
|
if (!asset_id_json.is<std::string>())
|
|
{
|
|
ERROR_LOG_FMT(
|
|
VIDEO,
|
|
"Asset '{}' failed to parse json, material name '{}' linked to a non-string value",
|
|
asset_id, material_name);
|
|
return false;
|
|
}
|
|
|
|
data->m_mesh_material_to_material_asset_id[material_name] = asset_id_json.to_str();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void MeshData::ToJson(picojson::object& obj, const MeshData& data)
|
|
{
|
|
picojson::object material_mapping;
|
|
for (const auto& [material_name, asset_id] : data.m_mesh_material_to_material_asset_id)
|
|
{
|
|
material_mapping.emplace(material_name, asset_id);
|
|
}
|
|
obj.emplace("material_mapping", std::move(material_mapping));
|
|
}
|
|
|
|
bool MeshData::FromDolphinMesh(std::span<const u8> raw_data, MeshData* data)
|
|
{
|
|
std::size_t offset = 0;
|
|
|
|
std::size_t chunk_size = 0;
|
|
std::memcpy(&chunk_size, raw_data.data(), sizeof(std::size_t));
|
|
offset += sizeof(std::size_t);
|
|
|
|
data->m_mesh_chunks.reserve(chunk_size);
|
|
for (std::size_t i = 0; i < chunk_size; i++)
|
|
{
|
|
MeshDataChunk chunk;
|
|
|
|
std::memcpy(&chunk.num_vertices, raw_data.data() + offset, sizeof(u32));
|
|
offset += sizeof(u32);
|
|
|
|
std::memcpy(&chunk.vertex_stride, raw_data.data() + offset, sizeof(u32));
|
|
offset += sizeof(u32);
|
|
|
|
// TODO C++23: use make_unique_overwrite
|
|
chunk.vertex_data = std::unique_ptr<u8[]>(new u8[chunk.num_vertices * chunk.vertex_stride]);
|
|
std::memcpy(chunk.vertex_data.get(), raw_data.data() + offset,
|
|
chunk.num_vertices * chunk.vertex_stride);
|
|
offset += chunk.num_vertices * chunk.vertex_stride;
|
|
|
|
std::memcpy(&chunk.num_indices, raw_data.data() + offset, sizeof(u32));
|
|
offset += sizeof(u32);
|
|
|
|
// TODO C++23: use make_unique_overwrite
|
|
chunk.indices = std::unique_ptr<u16[]>(new u16[chunk.num_indices]);
|
|
std::memcpy(chunk.indices.get(), raw_data.data() + offset, chunk.num_indices * sizeof(u16));
|
|
offset += chunk.num_indices * sizeof(u16);
|
|
|
|
std::memcpy(&chunk.vertex_declaration, raw_data.data() + offset,
|
|
sizeof(PortableVertexDeclaration));
|
|
offset += sizeof(PortableVertexDeclaration);
|
|
|
|
std::memcpy(&chunk.primitive_type, raw_data.data() + offset, sizeof(PrimitiveType));
|
|
offset += sizeof(PrimitiveType);
|
|
|
|
std::memcpy(&chunk.components_available, raw_data.data() + offset, sizeof(u32));
|
|
offset += sizeof(u32);
|
|
|
|
std::memcpy(&chunk.minimum_position, raw_data.data() + offset, sizeof(Common::Vec3));
|
|
offset += sizeof(Common::Vec3);
|
|
|
|
std::memcpy(&chunk.maximum_position, raw_data.data() + offset, sizeof(Common::Vec3));
|
|
offset += sizeof(Common::Vec3);
|
|
|
|
std::memcpy(&chunk.transform.data[0], raw_data.data() + offset,
|
|
chunk.transform.data.size() * sizeof(float));
|
|
offset += chunk.transform.data.size() * sizeof(float);
|
|
|
|
std::size_t material_name_size = 0;
|
|
std::memcpy(&material_name_size, raw_data.data() + offset, sizeof(std::size_t));
|
|
offset += sizeof(std::size_t);
|
|
|
|
chunk.material_name.assign(raw_data.data() + offset,
|
|
raw_data.data() + offset + material_name_size);
|
|
offset += material_name_size * sizeof(char);
|
|
|
|
data->m_mesh_chunks.push_back(std::move(chunk));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MeshData::ToDolphinMesh(File::IOFile* file_data, const MeshData& data)
|
|
{
|
|
const std::size_t chunk_size = data.m_mesh_chunks.size();
|
|
file_data->WriteBytes(&chunk_size, sizeof(std::size_t));
|
|
for (const auto& chunk : data.m_mesh_chunks)
|
|
{
|
|
if (!file_data->WriteBytes(&chunk.num_vertices, sizeof(u32)))
|
|
return false;
|
|
if (!file_data->WriteBytes(&chunk.vertex_stride, sizeof(u32)))
|
|
return false;
|
|
if (!file_data->WriteBytes(chunk.vertex_data.get(), chunk.num_vertices * chunk.vertex_stride))
|
|
return false;
|
|
if (!file_data->WriteBytes(&chunk.num_indices, sizeof(u32)))
|
|
return false;
|
|
if (!file_data->WriteBytes(chunk.indices.get(), chunk.num_indices * sizeof(u16)))
|
|
return false;
|
|
if (!file_data->WriteBytes(&chunk.vertex_declaration, sizeof(PortableVertexDeclaration)))
|
|
return false;
|
|
if (!file_data->WriteBytes(&chunk.primitive_type, sizeof(PrimitiveType)))
|
|
return false;
|
|
if (!file_data->WriteBytes(&chunk.components_available, sizeof(u32)))
|
|
return false;
|
|
if (!file_data->WriteBytes(&chunk.minimum_position, sizeof(Common::Vec3)))
|
|
return false;
|
|
if (!file_data->WriteBytes(&chunk.maximum_position, sizeof(Common::Vec3)))
|
|
return false;
|
|
if (!file_data->WriteBytes(&chunk.transform.data[0],
|
|
chunk.transform.data.size() * sizeof(float)))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const std::size_t material_name_size = chunk.material_name.size();
|
|
if (!file_data->WriteBytes(&material_name_size, sizeof(std::size_t)))
|
|
return false;
|
|
if (!file_data->WriteBytes(&chunk.material_name[0], chunk.material_name.size() * sizeof(char)))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool MeshData::FromGLTF(std::string_view gltf_file, MeshData* data)
|
|
{
|
|
if (gltf_file.ends_with(".glb"))
|
|
{
|
|
ERROR_LOG_FMT(VIDEO, "File '{}' with glb extension is not supported at this time", gltf_file);
|
|
return false;
|
|
}
|
|
|
|
if (gltf_file.ends_with(".gltf"))
|
|
{
|
|
tinygltf::Model model;
|
|
tinygltf::TinyGLTF loader;
|
|
std::string model_errors;
|
|
std::string model_warnings;
|
|
if (!loader.LoadASCIIFromFile(&model, &model_errors, &model_warnings, std::string{gltf_file}))
|
|
{
|
|
ERROR_LOG_FMT(VIDEO, "File '{}' was invalid GLTF, error: {}, warning: {}", gltf_file,
|
|
model_errors, model_warnings);
|
|
return false;
|
|
}
|
|
return ReadGLTF(gltf_file, model, data);
|
|
}
|
|
|
|
ERROR_LOG_FMT(VIDEO, "GLTF '{}' has invalid extension", gltf_file);
|
|
return false;
|
|
}
|
|
|
|
CustomAssetLibrary::LoadInfo MeshAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
|
|
{
|
|
auto potential_data = std::make_shared<MeshData>();
|
|
const auto loaded_info = m_owning_library->LoadMesh(asset_id, potential_data.get());
|
|
if (loaded_info.bytes_loaded == 0)
|
|
return {};
|
|
{
|
|
std::lock_guard lk(m_data_lock);
|
|
m_loaded = true;
|
|
m_data = std::move(potential_data);
|
|
}
|
|
return loaded_info;
|
|
}
|
|
} // namespace VideoCommon
|