mirror of
https://github.com/dolphin-emu/dolphin.git
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Yellow squiggly lines begone! Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes. If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed. The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports. Not everything is removed, but the cleanup should be substantial enough. Because this done on Linux, code that isn't used on it is mostly untouched. (Hopefully no open PR is depending on these imports...)
311 lines
12 KiB
C++
311 lines
12 KiB
C++
// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/Spirv.h"
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#include <fstream>
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#include <glslang/SPIRV/GlslangToSpv.h>
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/Version.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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namespace
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{
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bool InitializeGlslang()
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{
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static bool glslang_initialized = false;
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if (glslang_initialized)
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return true;
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if (!glslang::InitializeProcess())
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{
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PanicAlertFmt("Failed to initialize glslang shader compiler");
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return false;
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}
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std::atexit([] { glslang::FinalizeProcess(); });
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glslang_initialized = true;
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return true;
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}
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const TBuiltInResource* GetCompilerResourceLimits()
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{
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static const TBuiltInResource default_resource = {
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/* .MaxLights = */ 32,
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/* .MaxClipPlanes = */ 6,
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/* .MaxTextureUnits = */ 32,
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/* .MaxTextureCoords = */ 32,
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/* .MaxVertexAttribs = */ 64,
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/* .MaxVertexUniformComponents = */ 4096,
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/* .MaxVaryingFloats = */ 64,
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/* .MaxVertexTextureImageUnits = */ 32,
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/* .MaxCombinedTextureImageUnits = */ 80,
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/* .MaxTextureImageUnits = */ 32,
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/* .MaxFragmentUniformComponents = */ 4096,
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/* .MaxDrawBuffers = */ 32,
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/* .MaxVertexUniformVectors = */ 128,
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/* .MaxVaryingVectors = */ 8,
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/* .MaxFragmentUniformVectors = */ 16,
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/* .MaxVertexOutputVectors = */ 16,
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/* .MaxFragmentInputVectors = */ 15,
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/* .MinProgramTexelOffset = */ -8,
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/* .MaxProgramTexelOffset = */ 7,
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/* .MaxClipDistances = */ 8,
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/* .MaxComputeWorkGroupCountX = */ 65535,
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/* .MaxComputeWorkGroupCountY = */ 65535,
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/* .MaxComputeWorkGroupCountZ = */ 65535,
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/* .MaxComputeWorkGroupSizeX = */ 1024,
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/* .MaxComputeWorkGroupSizeY = */ 1024,
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/* .MaxComputeWorkGroupSizeZ = */ 64,
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/* .MaxComputeUniformComponents = */ 1024,
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/* .MaxComputeTextureImageUnits = */ 16,
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/* .MaxComputeImageUniforms = */ 8,
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/* .MaxComputeAtomicCounters = */ 8,
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/* .MaxComputeAtomicCounterBuffers = */ 1,
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/* .MaxVaryingComponents = */ 60,
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/* .MaxVertexOutputComponents = */ 64,
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/* .MaxGeometryInputComponents = */ 64,
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/* .MaxGeometryOutputComponents = */ 128,
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/* .MaxFragmentInputComponents = */ 128,
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/* .MaxImageUnits = */ 8,
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/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
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/* .MaxCombinedShaderOutputResources = */ 8,
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/* .MaxImageSamples = */ 0,
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/* .MaxVertexImageUniforms = */ 0,
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/* .MaxTessControlImageUniforms = */ 0,
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/* .MaxTessEvaluationImageUniforms = */ 0,
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/* .MaxGeometryImageUniforms = */ 0,
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/* .MaxFragmentImageUniforms = */ 8,
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/* .MaxCombinedImageUniforms = */ 8,
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/* .MaxGeometryTextureImageUnits = */ 16,
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/* .MaxGeometryOutputVertices = */ 256,
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/* .MaxGeometryTotalOutputComponents = */ 1024,
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/* .MaxGeometryUniformComponents = */ 1024,
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/* .MaxGeometryVaryingComponents = */ 64,
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/* .MaxTessControlInputComponents = */ 128,
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/* .MaxTessControlOutputComponents = */ 128,
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/* .MaxTessControlTextureImageUnits = */ 16,
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/* .MaxTessControlUniformComponents = */ 1024,
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/* .MaxTessControlTotalOutputComponents = */ 4096,
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/* .MaxTessEvaluationInputComponents = */ 128,
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/* .MaxTessEvaluationOutputComponents = */ 128,
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/* .MaxTessEvaluationTextureImageUnits = */ 16,
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/* .MaxTessEvaluationUniformComponents = */ 1024,
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/* .MaxTessPatchComponents = */ 120,
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/* .MaxPatchVertices = */ 32,
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/* .MaxTessGenLevel = */ 64,
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/* .MaxViewports = */ 16,
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/* .MaxVertexAtomicCounters = */ 0,
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/* .MaxTessControlAtomicCounters = */ 0,
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/* .MaxTessEvaluationAtomicCounters = */ 0,
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/* .MaxGeometryAtomicCounters = */ 0,
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/* .MaxFragmentAtomicCounters = */ 8,
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/* .MaxCombinedAtomicCounters = */ 8,
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/* .MaxAtomicCounterBindings = */ 1,
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/* .MaxVertexAtomicCounterBuffers = */ 0,
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/* .MaxTessControlAtomicCounterBuffers = */ 0,
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/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
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/* .MaxGeometryAtomicCounterBuffers = */ 0,
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/* .MaxFragmentAtomicCounterBuffers = */ 1,
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/* .MaxCombinedAtomicCounterBuffers = */ 1,
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/* .MaxAtomicCounterBufferSize = */ 16384,
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/* .MaxTransformFeedbackBuffers = */ 4,
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/* .MaxTransformFeedbackInterleavedComponents = */ 64,
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/* .MaxCullDistances = */ 8,
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/* .MaxCombinedClipAndCullDistances = */ 8,
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/* .MaxSamples = */ 4,
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/* .maxMeshOutputVerticesNV = */ 256,
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/* .maxMeshOutputPrimitivesNV = */ 512,
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/* .maxMeshWorkGroupSizeX_NV = */ 32,
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/* .maxMeshWorkGroupSizeY_NV = */ 1,
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/* .maxMeshWorkGroupSizeZ_NV = */ 1,
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/* .maxTaskWorkGroupSizeX_NV = */ 32,
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/* .maxTaskWorkGroupSizeY_NV = */ 1,
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/* .maxTaskWorkGroupSizeZ_NV = */ 1,
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/* .maxMeshViewCountNV = */ 4,
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/* .maxMeshOutputVerticesEXT = */ 256,
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/* .maxMeshOutputPrimitivesEXT = */ 256,
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/* .maxMeshWorkGroupSizeX_EXT = */ 128,
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/* .maxMeshWorkGroupSizeY_EXT = */ 128,
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/* .maxMeshWorkGroupSizeZ_EXT = */ 128,
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/* .maxTaskWorkGroupSizeX_EXT = */ 128,
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/* .maxTaskWorkGroupSizeY_EXT = */ 128,
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/* .maxTaskWorkGroupSizeZ_EXT = */ 128,
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/* .maxMeshViewCountEXT = */ 4,
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/* .maxDualSourceDrawBuffersEXT = */ 1,
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/* .limits = */
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{
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/* .nonInductiveForLoops = */ 1,
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/* .whileLoops = */ 1,
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/* .doWhileLoops = */ 1,
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/* .generalUniformIndexing = */ 1,
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/* .generalAttributeMatrixVectorIndexing = */ 1,
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/* .generalVaryingIndexing = */ 1,
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/* .generalSamplerIndexing = */ 1,
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/* .generalVariableIndexing = */ 1,
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/* .generalConstantMatrixVectorIndexing = */ 1,
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}};
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return &default_resource;
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}
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std::optional<SPIRV::CodeVector>
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CompileShaderToSPV(EShLanguage stage, APIType api_type,
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glslang::EShTargetLanguageVersion language_version, const char* stage_filename,
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std::string_view source, glslang::TShader::Includer* shader_includer)
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{
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if (!InitializeGlslang())
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return std::nullopt;
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std::unique_ptr<glslang::TShader> shader = std::make_unique<glslang::TShader>(stage);
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std::unique_ptr<glslang::TProgram> program;
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glslang::TShader::ForbidIncluder forbid_includer;
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EProfile profile = ECoreProfile;
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EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgSpvRules);
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if (api_type == APIType::Vulkan || api_type == APIType::Metal)
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messages = static_cast<EShMessages>(messages | EShMsgVulkanRules);
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int default_version = 450;
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const char* pass_source_code = source.data();
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int pass_source_code_length = static_cast<int>(source.size());
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shader->setEnvTarget(glslang::EShTargetSpv, language_version);
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shader->setStringsWithLengths(&pass_source_code, &pass_source_code_length, 1);
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auto DumpBadShader = [&](const char* msg) {
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static int counter = 0;
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std::string filename = VideoBackendBase::BadShaderFilename(stage_filename, counter++);
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std::ofstream stream;
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File::OpenFStream(stream, filename, std::ios_base::out);
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if (stream.good())
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{
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stream << source << std::endl;
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stream << msg << std::endl;
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stream << "Shader Info Log:" << std::endl;
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stream << shader->getInfoLog() << std::endl;
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stream << shader->getInfoDebugLog() << std::endl;
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if (program)
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{
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stream << "Program Info Log:" << std::endl;
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stream << program->getInfoLog() << std::endl;
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stream << program->getInfoDebugLog() << std::endl;
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}
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}
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stream << "\n";
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stream << "Dolphin Version: " + Common::GetScmRevStr() + "\n";
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stream << "Video Backend: " + g_video_backend->GetDisplayName();
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stream.close();
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PanicAlertFmt("{} (written to {})\nDebug info:\n{}", msg, filename, shader->getInfoLog());
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};
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if (!shader->parse(GetCompilerResourceLimits(), default_version, profile, false, true, messages,
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shader_includer ? *shader_includer : forbid_includer))
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{
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DumpBadShader("Failed to parse shader");
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return std::nullopt;
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}
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// Even though there's only a single shader, we still need to link it to generate SPV
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program = std::make_unique<glslang::TProgram>();
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program->addShader(shader.get());
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if (!program->link(messages))
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{
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DumpBadShader("Failed to link program");
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return std::nullopt;
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}
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glslang::TIntermediate* intermediate = program->getIntermediate(stage);
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if (!intermediate)
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{
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DumpBadShader("Failed to generate SPIR-V");
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return std::nullopt;
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}
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SPIRV::CodeVector out_code;
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spv::SpvBuildLogger logger;
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glslang::SpvOptions options;
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if (g_ActiveConfig.bEnableValidationLayer)
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{
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// Attach the source code to the SPIR-V for tools like RenderDoc.
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shader->setSourceFile(stage_filename);
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shader->addSourceText(pass_source_code, pass_source_code_length);
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options.generateDebugInfo = true;
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options.disableOptimizer = true;
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options.optimizeSize = false;
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options.disassemble = false;
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options.validate = true;
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}
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else
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{
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options.disableOptimizer = false;
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options.stripDebugInfo = true;
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}
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glslang::GlslangToSpv(*intermediate, out_code, &logger, &options);
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// Write out messages
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// Temporary: skip if it contains "Warning, version 450 is not yet complete; most version-specific
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// features are present, but some are missing."
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if (strlen(shader->getInfoLog()) > 108)
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WARN_LOG_FMT(VIDEO, "Shader info log: {}", shader->getInfoLog());
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if (strlen(shader->getInfoDebugLog()) > 0)
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WARN_LOG_FMT(VIDEO, "Shader debug info log: {}", shader->getInfoDebugLog());
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if (strlen(program->getInfoLog()) > 25)
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WARN_LOG_FMT(VIDEO, "Program info log: {}", program->getInfoLog());
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if (strlen(program->getInfoDebugLog()) > 0)
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WARN_LOG_FMT(VIDEO, "Program debug info log: {}", program->getInfoDebugLog());
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const std::string spv_messages = logger.getAllMessages();
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if (!spv_messages.empty())
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WARN_LOG_FMT(VIDEO, "SPIR-V conversion messages: {}", spv_messages);
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return out_code;
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}
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} // namespace
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namespace SPIRV
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{
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std::optional<CodeVector> CompileVertexShader(std::string_view source_code, APIType api_type,
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glslang::EShTargetLanguageVersion language_version,
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glslang::TShader::Includer* shader_includer)
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{
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return CompileShaderToSPV(EShLangVertex, api_type, language_version, "vs", source_code,
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shader_includer);
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}
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std::optional<CodeVector> CompileGeometryShader(std::string_view source_code, APIType api_type,
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glslang::EShTargetLanguageVersion language_version,
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glslang::TShader::Includer* shader_includer)
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{
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return CompileShaderToSPV(EShLangGeometry, api_type, language_version, "gs", source_code,
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shader_includer);
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}
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std::optional<CodeVector> CompileFragmentShader(std::string_view source_code, APIType api_type,
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glslang::EShTargetLanguageVersion language_version,
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glslang::TShader::Includer* shader_includer)
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{
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return CompileShaderToSPV(EShLangFragment, api_type, language_version, "ps", source_code,
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shader_includer);
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}
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std::optional<CodeVector> CompileComputeShader(std::string_view source_code, APIType api_type,
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glslang::EShTargetLanguageVersion language_version,
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glslang::TShader::Includer* shader_includer)
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{
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return CompileShaderToSPV(EShLangCompute, api_type, language_version, "cs", source_code,
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shader_includer);
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}
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} // namespace SPIRV
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