dolphin/Source/Core/Core/IOS/Device.h
2017-02-05 11:36:48 +01:00

184 lines
6.0 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <string>
#include <vector>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Core/IOS/IPC.h"
namespace IOS
{
namespace HLE
{
enum ReturnCode : s32
{
IPC_SUCCESS = 0, // Success
IPC_EACCES = -1, // Permission denied
IPC_EEXIST = -2, // File exists
IPC_EINVAL = -4, // Invalid argument or fd
IPC_ENOENT = -6, // File not found
IPC_EQUEUEFULL = -8, // Queue full
IPC_EIO = -12, // ECC error
IPC_ENOMEM = -22, // Alloc failed during request
FS_EINVAL = -101, // Invalid path
FS_EACCESS = -102, // Permission denied
FS_ECORRUPT = -103, // Corrupted NAND
FS_EEXIST = -105, // File exists
FS_ENOENT = -106, // No such file or directory
FS_ENFILE = -107, // Too many fds open
FS_EFBIG = -108, // Max block count reached?
FS_EFDEXHAUSTED = -109, // Too many fds open
FS_ENAMELEN = -110, // Pathname is too long
FS_EFDOPEN = -111, // FD is already open
FS_EIO = -114, // ECC error
FS_ENOTEMPTY = -115, // Directory not empty
FS_EDIRDEPTH = -116, // Max directory depth exceeded
FS_EBUSY = -118, // Resource busy
IPC_EESEXHAUSTED = -1016, // Max of 2 ES handles exceeded
USB_ECANCELED = -7022, // USB OH0 insertion hook cancelled
};
struct Request
{
u32 address = 0;
IPCCommandType command = IPC_CMD_OPEN;
u32 fd = 0;
explicit Request(u32 address);
virtual ~Request() = default;
};
enum OpenMode : s32
{
IOS_OPEN_READ = 1,
IOS_OPEN_WRITE = 2,
IOS_OPEN_RW = (IOS_OPEN_READ | IOS_OPEN_WRITE)
};
struct OpenRequest final : Request
{
std::string path;
OpenMode flags = IOS_OPEN_READ;
explicit OpenRequest(u32 address);
};
struct ReadWriteRequest final : Request
{
u32 buffer = 0;
u32 size = 0;
explicit ReadWriteRequest(u32 address);
};
struct SeekRequest final : Request
{
enum SeekMode
{
IOS_SEEK_SET = 0,
IOS_SEEK_CUR = 1,
IOS_SEEK_END = 2,
};
u32 offset = 0;
SeekMode mode = IOS_SEEK_SET;
explicit SeekRequest(u32 address);
};
struct IOCtlRequest final : Request
{
u32 request = 0;
u32 buffer_in = 0;
u32 buffer_in_size = 0;
// Contrary to the name, the output buffer can also be used for input.
u32 buffer_out = 0;
u32 buffer_out_size = 0;
explicit IOCtlRequest(u32 address);
void Log(const std::string& description, LogTypes::LOG_TYPE type = LogTypes::IOS,
LogTypes::LOG_LEVELS level = LogTypes::LINFO) const;
void Dump(const std::string& description, LogTypes::LOG_TYPE type = LogTypes::IOS,
LogTypes::LOG_LEVELS level = LogTypes::LINFO) const;
void DumpUnknown(const std::string& description, LogTypes::LOG_TYPE type = LogTypes::IOS,
LogTypes::LOG_LEVELS level = LogTypes::LERROR) const;
};
struct IOCtlVRequest final : Request
{
struct IOVector
{
u32 address = 0;
u32 size = 0;
};
u32 request = 0;
// In vectors are *mostly* used for input buffers. Sometimes they are also used as
// output buffers (notably in the network code).
// IO vectors are *mostly* used for output buffers. However, as indicated in the name,
// they're also used as input buffers.
// So both of them are technically IO vectors. But we're keeping them separated because
// merging them into a single std::vector would make using the first out vector more complicated.
std::vector<IOVector> in_vectors;
std::vector<IOVector> io_vectors;
explicit IOCtlVRequest(u32 address);
bool HasInputVectorWithAddress(u32 vector_address) const;
bool HasNumberOfValidVectors(size_t in_count, size_t io_count) const;
void Dump(const std::string& description, LogTypes::LOG_TYPE type = LogTypes::IOS,
LogTypes::LOG_LEVELS level = LogTypes::LINFO) const;
void DumpUnknown(const std::string& description, LogTypes::LOG_TYPE type = LogTypes::IOS,
LogTypes::LOG_LEVELS level = LogTypes::LERROR) const;
};
namespace Device
{
class Device
{
public:
enum class DeviceType : u32
{
Static, // Devices which appear in s_device_map.
FileIO, // FileIO devices which are created dynamically.
OH0, // OH0 child devices which are created dynamically.
};
Device(u32 device_id, const std::string& device_name, DeviceType type = DeviceType::Static);
virtual ~Device() = default;
// Release any resources which might interfere with savestating.
virtual void PrepareForState(PointerWrap::Mode mode) {}
virtual void DoState(PointerWrap& p);
void DoStateShared(PointerWrap& p);
const std::string& GetDeviceName() const { return m_name; }
u32 GetDeviceID() const { return m_device_id; }
// Replies to Open and Close requests are sent by the IPC request handler (HandleCommand),
// not by the devices themselves.
virtual ReturnCode Open(const OpenRequest& request);
virtual void Close();
virtual IPCCommandResult Seek(const SeekRequest& seek) { return Unsupported(seek); }
virtual IPCCommandResult Read(const ReadWriteRequest& read) { return Unsupported(read); }
virtual IPCCommandResult Write(const ReadWriteRequest& write) { return Unsupported(write); }
virtual IPCCommandResult IOCtl(const IOCtlRequest& ioctl) { return Unsupported(ioctl); }
virtual IPCCommandResult IOCtlV(const IOCtlVRequest& ioctlv) { return Unsupported(ioctlv); }
virtual void Update() {}
virtual void UpdateWantDeterminism(bool new_want_determinism) {}
virtual DeviceType GetDeviceType() const { return m_device_type; }
virtual bool IsOpened() const { return m_is_active; }
static IPCCommandResult GetDefaultReply(s32 return_value);
static IPCCommandResult GetNoReply();
protected:
std::string m_name;
// STATE_TO_SAVE
u32 m_device_id;
DeviceType m_device_type;
bool m_is_active = false;
private:
IPCCommandResult Unsupported(const Request& request);
};
} // namespace Device
} // namespace HLE
} // namespace IOS