dolphin/Source/Core/VideoBackends/D3D12
JMC47 5512d19d4b
Merge pull request #12061 from iwubcode/cubemap_backends_only
VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
2023-08-10 18:36:48 -04:00
..
CMakeLists.txt Add AbstractGfx for DX12 2023-01-31 19:41:24 +13:00
Common.h
D3D12BoundingBox.cpp Add AbstractGfx for DX12 2023-01-31 19:41:24 +13:00
D3D12BoundingBox.h
D3D12Gfx.cpp VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
D3D12Gfx.h VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
D3D12PerfQuery.cpp Divide by MSAA for PerfQuery in all backends. 2023-03-14 02:13:25 +01:00
D3D12PerfQuery.h Add virtual Initialize() to PerfQueryBase 2023-01-31 19:41:24 +13:00
D3D12StreamBuffer.cpp
D3D12StreamBuffer.h
D3D12SwapChain.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
D3D12SwapChain.h
D3D12VertexManager.cpp Lint fixes 2023-02-09 18:36:20 +13:00
D3D12VertexManager.h
DescriptorAllocator.cpp VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
DescriptorAllocator.h VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
DescriptorHeapManager.cpp
DescriptorHeapManager.h
DX12Context.cpp VideoBackends: add support for cube maps for OGL, Vulkan, and D3D 2023-07-21 19:09:40 -05:00
DX12Context.h
DX12Pipeline.cpp VideoBackends: fix d3d12 validation layer error introduced by multi-output texture breaking logic ops support 2023-06-17 01:48:59 -05:00
DX12Pipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
DX12Shader.cpp
DX12Shader.h
DX12Texture.cpp Merge pull request #12061 from iwubcode/cubemap_backends_only 2023-08-10 18:36:48 -04:00
DX12Texture.h D3D12: Only use framebuffer integer descriptor if allocated 2023-08-04 13:17:33 -07:00
DX12VertexFormat.cpp Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
DX12VertexFormat.h Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
VideoBackend.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00