dolphin/Source/Core/VideoBackends
spxtr a5be5a3a76 Vulkan: Use a separate queue for presenting.
Before this change, we simply fail if the device does not expose one
queue family that supports both graphics and present. Currently this is
fine, since devices tend to lay out their queues in this way. NV, for
instance, tends to have one queue family for all graphics operations and
one more for transfer only. However, it's not a hard requirement, and it
is cheap to use a separate queue, so we might as well.
2017-09-05 12:00:09 -07:00
..
D3D Merge pull request #6013 from stenzek/d3d-logic-op 2017-09-03 19:26:50 -07:00
Null Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
OGL Renderer: Change SetBlendState to accept a BlendingState 2017-09-03 14:14:54 +10:00
Software Software/Tev: const correctness 2017-09-03 14:15:21 -04:00
Vulkan Vulkan: Use a separate queue for presenting. 2017-09-05 12:00:09 -07:00
CMakeLists.txt CMake: remove references to D3D12 2017-05-26 01:16:04 -07:00