dolphin/Source
NeoBrainX a6ebc8234f Preparing stuff for DX11:
- be more strict with the input signature of generated pixel shaders
- replace the D3D parameter with an API_TYPE one, so that we can further distinguish between DX9 and DX11
- for what it's worth dx11 (using vs_4_0) doesn't support D3DCOLORtoUBYTE4; added a workaround for this
- add a "dx9-" prefix to the shader cache files to avoid conflicts with dx11 shaders

Apart from that we're calling CommandProcessor::Shutdown() in main.cpp,Shutdown() now.
Delete all files in User/ShaderCache if you want to save a few KB disk space :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5659 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 15:49:21 +00:00
..
Core Preparing stuff for DX11: 2010-06-12 15:49:21 +00:00
Dolphin.xcodeproj Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
DSPSpy Hg: 2010-06-09 01:37:08 +00:00
DSPTool Simplify the SCons build: 2010-06-10 14:18:21 +00:00
Plugins Preparing stuff for DX11: 2010-06-12 15:49:21 +00:00
PluginSpecs Fixed WXKeyToString which had several problems, mostly just to get 2010-06-05 19:03:37 +00:00
TestSuite Hg: 2010-06-09 01:37:08 +00:00
UnitTests Simplify the SCons build: 2010-06-10 14:18:21 +00:00
Dolphin.sln Delete the old GCPad plugin. GCPadNew should now be better in pretty much every way, so it's time. 2010-06-12 13:50:24 +00:00
DolphinProj.xcconfig
DolphinTarget.xcconfig