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https://github.com/dolphin-emu/dolphin.git
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This noticeably includes GL_ARB_get_program_binary, which was previously thought unsupported on OS X. Well, actually, the OS X implementation is trivial and reports 0 binary formats (as of 10.10; this is hardcoded in GLEngine, by the way), but at least it'll work if it's fixed someday. |
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|---|---|---|
| .. | ||
| GLExtensions | ||
| CMakeLists.txt | ||
| FramebufferManager.cpp | ||
| FramebufferManager.h | ||
| GLInterfaceBase.h | ||
| GLUtil.cpp | ||
| GLUtil.h | ||
| main.cpp | ||
| main.h | ||
| NativeVertexFormat.cpp | ||
| OGL.vcxproj | ||
| OGL.vcxproj.filters | ||
| PerfQuery.cpp | ||
| PerfQuery.h | ||
| PostProcessing.cpp | ||
| PostProcessing.h | ||
| ProgramShaderCache.cpp | ||
| ProgramShaderCache.h | ||
| RasterFont.cpp | ||
| RasterFont.h | ||
| Render.cpp | ||
| Render.h | ||
| SamplerCache.cpp | ||
| SamplerCache.h | ||
| StreamBuffer.cpp | ||
| StreamBuffer.h | ||
| TextureCache.cpp | ||
| TextureCache.h | ||
| TextureConverter.cpp | ||
| TextureConverter.h | ||
| VertexManager.cpp | ||
| VertexManager.h | ||
| VideoBackend.h | ||