dolphin/Source/Core/Core
Matthew Parlane a97a546bd6 Merge pull request #3594 from lioncash/threads-a-joke-about
Core: Use the thread_local keyword
2016-07-15 08:50:54 +12:00
..
Boot Move DiscIO enums to a new file 2016-07-13 17:29:27 +02:00
Debugger
DSP
FifoPlayer Fix building with PCH disabled. 2016-07-12 12:43:03 -05:00
HLE
HW Merge pull request #3983 from JosJuice/discio-enums 2016-07-13 19:51:01 +02:00
IPC_HLE Move DiscIO enums to a new file 2016-07-13 17:29:27 +02:00
PowerPC Don't forget to initalize your variables. 2016-06-30 20:27:19 +12:00
ActionReplay.cpp
ActionReplay.h
Analytics.cpp Suppress deprecation warning. 2016-06-26 00:49:51 -04:00
Analytics.h
ARDecrypt.cpp
ARDecrypt.h
BootManager.cpp Formatting and setting is now only temporarily changed (#1) 2016-07-05 02:23:19 +02:00
BootManager.h
CMakeLists.txt nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
ConfigManager.cpp Move DiscIO enums to a new file 2016-07-13 17:29:27 +02:00
ConfigManager.h Move DiscIO enums to a new file 2016-07-13 17:29:27 +02:00
Core.cpp Merge pull request #3594 from lioncash/threads-a-joke-about 2016-07-15 08:50:54 +12:00
Core.h
Core.vcxproj
Core.vcxproj.filters
CoreTiming.cpp CoreTiming: Drop ProcessFifoWaitEvents. 2016-06-26 11:29:25 +02:00
CoreTiming.h CoreTiming: Drop ProcessFifoWaitEvents. 2016-06-26 11:29:25 +02:00
DSPEmulator.cpp
DSPEmulator.h
ec_wii.cpp
ec_wii.h
GeckoCode.cpp
GeckoCode.h
GeckoCodeConfig.cpp
GeckoCodeConfig.h
Host.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00
HotkeyManager.cpp ControllerEmu: Split the Setting class 2016-07-12 11:42:18 +02:00
HotkeyManager.h
MachineContext.h
MemoryWatcher.cpp
MemoryWatcher.h
MemTools.cpp Refactor fastmem/trampoline code. 2016-06-27 14:58:20 -06:00
MemTools.h
Movie.cpp Move DiscIO enums to a new file 2016-07-13 17:29:27 +02:00
Movie.h
NetPlayClient.cpp Merge pull request #4000 from JosJuice/movie-netplay-global 2016-07-11 17:09:04 +02:00
NetPlayClient.h Check if all players have the game before starting netplay 2016-07-10 10:13:34 +02:00
NetPlayProto.h Check if all players have the game before starting netplay 2016-07-10 10:13:34 +02:00
NetPlayServer.cpp Check if all players have the game before starting netplay 2016-07-10 10:13:34 +02:00
NetPlayServer.h Check if all players have the game before starting netplay 2016-07-10 10:13:34 +02:00
PatchEngine.cpp PatchEngine: Clear active codes on shutdown 2016-07-01 13:07:57 +02:00
PatchEngine.h
State.cpp
State.h