..
AES
BannerLoader.cpp
Further *BSD portability.
2010-07-23 23:51:34 +00:00
BannerLoader.h
BannerLoaderGC.cpp
Cast size_t to unsigned long for printf to deal with (32-bit)
2010-12-05 18:22:41 +00:00
BannerLoaderGC.h
Small unicode fix for extracting files (ISOProperties.cpp)
2010-01-11 05:07:56 +00:00
BannerLoaderWii.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
BannerLoaderWii.h
Blob.cpp
Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
2010-02-16 08:46:21 +00:00
Blob.h
ISO compression: Report filename in corruption warnings.
2010-01-11 23:27:02 +00:00
CompressedBlob.cpp
allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...)
2010-12-05 09:04:34 +00:00
CompressedBlob.h
ISO compression: Report filename in corruption warnings.
2010-01-11 23:27:02 +00:00
DiscScrubber.cpp
Second attempt at issue 3458. Fixes issue 3458.
2010-12-04 03:50:55 +00:00
DiscScrubber.h
DiscScrubber: er, actually we don't need to store/check for a flag on the original image anymore either.
2010-02-08 22:54:16 +00:00
DriveBlob.cpp
Second attempt at issue 3458. Fixes issue 3458.
2010-12-04 03:50:55 +00:00
DriveBlob.h
FileBlob.cpp
Second attempt at issue 3458. Fixes issue 3458.
2010-12-04 03:50:55 +00:00
FileBlob.h
Use standard C file i/o in PlainFileReader instead of Windows' functions. Fix a memleak in CompressedBlob and VolumeDirectory. Thanks to baby.lueshi for finding the File i/o issue :)
2010-02-08 22:22:20 +00:00
FileHandlerARC.cpp
FileHandlerARC.h
FileMonitor.cpp
Revert back to LogTypes. Fixes issue 3668.
2010-12-14 17:52:01 +00:00
FileMonitor.h
Hg:
2010-06-09 01:37:08 +00:00
Filesystem.cpp
Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners.
2010-06-03 20:37:32 +00:00
Filesystem.h
Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners.
2010-06-03 20:37:32 +00:00
FileSystemGCWii.cpp
allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...)
2010-12-05 09:04:34 +00:00
FileSystemGCWii.h
Make gcc happy.
2010-06-03 20:59:55 +00:00
NANDContentLoader.cpp
System Menu Region is now detected based on the Title Version in tmd
2010-12-16 07:36:26 +00:00
NANDContentLoader.h
System Menu Region is now detected based on the Title Version in tmd
2010-12-16 07:36:26 +00:00
SConscript
Get rid of a number of unnecessary env.Clones.
2010-07-19 03:42:37 +00:00
stdafx.cpp
stdafx.h
Volume.h
System Menu Region is now detected based on the Title Version in tmd
2010-12-16 07:36:26 +00:00
VolumeCommon.cpp
System Menu Region is now detected based on the Title Version in tmd
2010-12-16 07:36:26 +00:00
VolumeCreator.cpp
call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid)
2010-09-08 00:20:19 +00:00
VolumeCreator.h
VolumeDirectory: allow loading of arbitrary apploader and dol. Code cleaning around the bootup logic.
2009-12-10 09:16:10 +00:00
VolumeDirectory.cpp
Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
2010-07-20 03:23:25 +00:00
VolumeDirectory.h
VolumeDirectory: allow loading of arbitrary apploader and dol. Code cleaning around the bootup logic.
2009-12-10 09:16:10 +00:00
VolumeGC.cpp
Attempt to fix issue r3458. I don't have a 32bit linux install, however I know it will at least fix compressing. Please test if uncompressed games run.
2010-12-03 12:42:01 +00:00
VolumeGC.h
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
VolumeWad.cpp
System Menu Region is now detected based on the Title Version in tmd
2010-12-16 07:36:26 +00:00
VolumeWad.h
System Menu Region is now detected based on the Title Version in tmd
2010-12-16 07:36:26 +00:00
VolumeWiiCrypted.cpp
call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid)
2010-09-08 00:20:19 +00:00
VolumeWiiCrypted.h
call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid)
2010-09-08 00:20:19 +00:00
WiiWad.cpp
Make this work with debug builds again.
2010-05-29 21:28:27 +00:00
WiiWad.h