..
AVIDump.cpp
Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode
2009-06-09 05:26:39 +00:00
AVIDump.h
last commit missed AVIDump.h
2009-03-28 21:27:48 +00:00
BPFunctions.h
revert last 2 commits
2009-06-22 09:31:30 +00:00
BPMemory.cpp
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2009-06-22 09:31:30 +00:00
BPMemory.h
revert last 2 commits
2009-06-22 09:31:30 +00:00
BPStructs.cpp
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2009-06-22 09:31:30 +00:00
BPStructs.h
revert last 2 commits
2009-06-22 09:31:30 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp
Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.
2009-06-26 08:57:53 +00:00
Fifo.h
HiresTextures.cpp
Some more modification of texture dumping and loading.
2009-05-16 01:21:57 +00:00
HiresTextures.h
Some more modification of texture dumping and loading.
2009-05-16 01:21:57 +00:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.cpp
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h
OpcodeDecoding.cpp
revert last 2 commits
2009-06-22 09:31:30 +00:00
OpcodeDecoding.h
PixelShaderGen.cpp
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2009-06-22 09:31:30 +00:00
PixelShaderGen.h
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
PixelShaderManager.cpp
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2009-06-22 09:31:30 +00:00
PixelShaderManager.h
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2009-06-22 09:31:30 +00:00
Profiler.cpp
Profiler.h
SConscript
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2009-06-22 09:31:30 +00:00
Statistics.cpp
Statistics.h
TextureDecoder.cpp
Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.
2009-05-13 23:37:26 +00:00
TextureDecoder.h
TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
2009-05-13 02:06:02 +00:00
VertexLoader_Color.cpp
revert r3060, instead call RecomputeCachedArraybases() once on init.
2009-04-24 16:40:58 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
Possible fix for projection hacks
2009-06-13 17:44:14 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
revert last 2 commits
2009-06-22 09:31:30 +00:00
VertexLoader.h
VertexLoaderManager.cpp
revert r3060, instead call RecomputeCachedArraybases() once on init.
2009-04-24 16:40:58 +00:00
VertexLoaderManager.h
VertexShaderGen.cpp
revert last 2 commits
2009-06-22 09:31:30 +00:00
VertexShaderGen.h
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
VertexShaderManager.cpp
revert last 2 commits
2009-06-22 09:31:30 +00:00
VertexShaderManager.h
A attempt for a fix for the Zelda TP Bloom hack
2009-05-14 06:28:10 +00:00
VideoCommon.h
VideoState.cpp
revert last 2 commits
2009-06-22 09:31:30 +00:00
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h