dolphin/Source/Core/Common/Src
2010-05-22 20:40:43 +00:00
..
Crypto Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
ABI.cpp Fixed the crash in DSP LLE JIT on x64 by aligning the stack. 2010-04-13 10:18:05 +00:00
ABI.h
Atomic_GCC.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
Atomic_Win32.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
Atomic.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
BreakPoints.cpp
BreakPoints.h
CDUtils.cpp Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
CDUtils.h Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way 2010-02-16 08:46:21 +00:00
ChunkFile.cpp
ChunkFile.h possible savestate memory leak fix in DoBuffer 2010-04-17 21:02:03 +00:00
ColorUtil.cpp
ColorUtil.h
Common.h Netplay build fix for linux, and a little clean up. 2010-05-01 21:27:48 +00:00
CommonFuncs.h Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way 2010-02-16 08:46:21 +00:00
CommonPaths.h OSX fix Dolphin not actually using the Application Support path. 2010-05-12 04:26:32 +00:00
CommonTypes.h OS X buildfix 2010-05-02 21:12:51 +00:00
ConsoleListener.cpp JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
ConsoleListener.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
CPUDetect.cpp Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119. 2010-02-24 10:10:48 +00:00
CPUDetect.h Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119. 2010-02-24 10:10:48 +00:00
DebugInterface.h Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class. 2010-02-18 12:06:13 +00:00
DynamicLibrary.cpp
DynamicLibrary.h
ExtendedTrace.cpp
ExtendedTrace.h
FileSearch.cpp Random fixes and cleanups 2010-04-08 16:59:35 +00:00
FileSearch.h Random fixes and cleanups 2010-04-08 16:59:35 +00:00
FileUtil.cpp OSX fix Dolphin not actually using the Application Support path. 2010-05-12 04:26:32 +00:00
FileUtil.h OSX fix Dolphin not actually using the Application Support path. 2010-05-12 04:26:32 +00:00
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp
IniFile.h
LinearDiskCache.cpp Use symbolic names instead of numbers and bump cache version 2010-05-22 20:40:43 +00:00
LinearDiskCache.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
Log.h Adding line and file name to the log. 2010-01-03 08:48:48 +00:00
LogManager.cpp JIT single stepping 2010-04-10 15:41:44 +00:00
LogManager.h JIT single stepping 2010-04-10 15:41:44 +00:00
MathUtil.cpp
MathUtil.h
MemArena.cpp Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code. 2010-03-27 06:37:37 +00:00
MemArena.h
MemoryUtil.cpp Gah, screw it 2010-03-05 10:07:49 +00:00
MemoryUtil.h JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
Misc.cpp
MsgHandler.cpp
MsgHandler.h
OpenCL.cpp NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
OpenCL.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
Plugin.cpp Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay! 2010-01-06 19:26:52 +00:00
Plugin.h Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay! 2010-01-06 19:26:52 +00:00
PluginDSP.cpp
PluginDSP.h Sound System Rework: Phase 2 (cont'ed) 2009-12-25 11:59:04 +00:00
PluginPAD.cpp
PluginPAD.h
PluginVideo.cpp
PluginVideo.h
PluginWiimote.cpp
PluginWiimote.h Wiimote: More work, don't ask, no answer 2009-12-25 22:10:56 +00:00
SConscript Move Segher's hashing/crypto code from the Dolphin project to Common. 2010-01-16 19:31:11 +00:00
SDCardUtil.cpp
SDCardUtil.h
Setup.h
stdafx.cpp
stdafx.h
StringUtil.cpp
StringUtil.h
svnrev_template.h
SymbolDB.cpp
SymbolDB.h
SysConf.cpp Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. 2010-03-18 14:34:37 +00:00
SysConf.h Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. 2010-03-18 14:34:37 +00:00
Thread.cpp Massive Poo storm, had to take shelter. Hacks, fixes, etc etc 2010-04-29 13:46:20 +00:00
Thread.h Massive Poo storm, had to take shelter. Hacks, fixes, etc etc 2010-04-29 13:46:20 +00:00
Thunk.cpp keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic. 2010-02-14 22:37:46 +00:00
Thunk.h keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic. 2010-02-14 22:37:46 +00:00
Timer.cpp Kill the last timeGetTime calls. 2010-01-21 21:27:52 +00:00
Timer.h (Minor timer library code cleanup) 2010-01-21 19:55:01 +00:00
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp Fixed a small bug in J_CC when emitting jumps that exceed 0x80 in range (only used by DSP NR yet). 2010-04-11 12:27:27 +00:00
x64Emitter.h DSPJit: disabled NR again until we fix DSPEmitter::increase_addr_reg. 2010-04-09 19:18:50 +00:00