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On some platforms (like Windows), the temporary file must be closed before it can be renamed. I guess nobody noticed this for so long because (1) the FS code has a failsafe for missing FST entries (because existing users do not have a FST), and most games do not care about file metadata; (2) the write failures can only be seen in the logs. Because we don't want this to break, I have turned the ERROR_LOGs into PanicAlerts. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinNoGUI | ||
| DolphinQt | ||
| InputCommon | ||
| MacUpdater | ||
| UICommon | ||
| UpdaterCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| WinUpdater | ||
| CMakeLists.txt | ||