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W32Util
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bmp_io.cpp
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bmp_io.h
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BPStructs.cpp
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Getting closer towards a working D3D
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2009-03-09 23:24:53 +00:00 |
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BPStructs.h
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Config.cpp
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Added "Overlay Projection Stats" to D3D
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2009-03-08 23:46:47 +00:00 |
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Config.h
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Added "Overlay Projection Stats" to D3D
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2009-03-08 23:46:47 +00:00 |
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CPStructs.cpp
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
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CPStructs.h
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D3DBase.cpp
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D3DBase.h
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D3DPostprocess.cpp
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D3DPostprocess.h
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D3DShader.cpp
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not-much-of-a-performance-increasing fix for shader compile errors
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2009-03-08 00:58:11 +00:00 |
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D3DShader.h
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revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
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2009-03-01 12:07:34 +00:00 |
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D3DTexture.cpp
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D3DTexture.h
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D3DUtil.cpp
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
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D3DUtil.h
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DLCompiler.cpp
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DLCompiler.h
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DlgSettings.cpp
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Added "Overlay Projection Stats" to D3D
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2009-03-08 23:46:47 +00:00 |
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DlgSettings.h
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EmuWindow.cpp
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Allow for self shutdown from video plugins.
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2009-03-07 23:34:16 +00:00 |
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EmuWindow.h
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main.cpp
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Give the vertex/pixel shader caches and managers a proper Init/Shutdown
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2009-03-07 23:20:14 +00:00 |
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main.h
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
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NativeVertexFormat.cpp
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Getting closer towards a working D3D
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2009-03-09 23:24:53 +00:00 |
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PixelShaderCache.cpp
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Minor D3D changes
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2009-03-08 23:19:02 +00:00 |
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PixelShaderCache.h
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Get 2501 closer to "working".
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2009-03-01 10:53:23 +00:00 |
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Render.cpp
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D3D progress, report whether it made things better or worse HERE.
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2009-03-10 14:15:46 +00:00 |
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Render.h
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Direct3D + Cg progress, the plugin is still not working due to some missing features.
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2009-03-01 01:09:32 +00:00 |
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resource.h
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Added "Overlay Projection Stats" to D3D
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2009-03-08 23:46:47 +00:00 |
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resource.rc
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Added "Overlay Projection Stats" to D3D
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2009-03-08 23:46:47 +00:00 |
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RGBAFloat.h
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stdafx.cpp
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stdafx.h
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TextureCache.cpp
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One step closer to fixing D3D. Now textures are set properly.
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2009-03-07 18:05:29 +00:00 |
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TextureCache.h
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One step closer to fixing D3D. Now textures are set properly.
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2009-03-07 18:05:29 +00:00 |
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Utils.cpp
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Utils.h
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Vec3.h
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VertexManager.cpp
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D3D progress, report whether it made things better or worse HERE.
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2009-03-10 14:15:46 +00:00 |
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VertexManager.h
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
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VertexShaderCache.cpp
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Minor D3D changes
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2009-03-08 23:19:02 +00:00 |
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VertexShaderCache.h
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Get 2501 closer to "working".
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2009-03-01 10:53:23 +00:00 |
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XFStructs.cpp
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XFStructs.h
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