dolphin/Source/Core/VideoCommon/Src
2013-03-04 20:12:58 +01:00
..
OpenCL
AVIDump.cpp Buildfix. 2013-02-26 19:59:33 -06:00
AVIDump.h Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
BPFunctions.cpp Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae 2013-01-07 13:47:34 -06:00
BPFunctions.h
BPMemory.cpp BPMemory: Expose more register descriptions for FifoPlayer 2013-01-12 15:25:50 +01:00
BPMemory.h Merge branch 'master' into perfqueries. 2013-03-01 01:07:34 +01:00
BPStructs.cpp Add documentation to PerfQueryBase interface. 2013-03-01 23:02:11 +01:00
BPStructs.h revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
CommandProcessor.cpp
CommandProcessor.h
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
Debugger.h Enable GFX debugger functionality in Release builds. 2012-11-20 17:54:48 +01:00
DLCache.h
EmuWindow.cpp Remove some old nonsense. 2013-02-07 23:52:50 -06:00
EmuWindow.h
Fifo.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Fifo.h
FPSCounter.cpp Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
FPSCounter.h Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
FramebufferManagerBase.cpp Fix some fractional EFB scaling issues. 2012-11-19 13:10:32 +01:00
FramebufferManagerBase.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
GenericDLCache.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
GenericTextureDecoder.cpp Fix ARM build. 2013-03-03 07:37:22 +00:00
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp Fix two unsigned/signed mismatch warnings. 2013-01-15 21:15:31 -05:00
LightingShaderGen.h
LookUpTables.h
MainBase.cpp Add documentation to PerfQueryBase interface. 2013-03-01 23:02:11 +01:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp Added option to toggle the display of On-Screen Display messages in the Interface tab. 2012-11-16 23:54:48 +01:00
OnScreenDisplay.h Some cleanups. 2013-03-01 01:31:57 +01:00
OpcodeDecoding.cpp Replace all of the opcode data read functions by their SSSE3 equivalent, not only the first one. 2012-08-05 04:24:08 +02:00
OpcodeDecoding.h
OpenCL.cpp
OpenCL.h
PerfQueryBase.cpp OGL: Implement pixel metrics (untested) 2012-08-26 20:26:10 +02:00
PerfQueryBase.h Add documentation to PerfQueryBase interface. 2013-03-01 23:02:11 +01:00
PixelEngine.cpp Add documentation to PerfQueryBase interface. 2013-03-01 23:02:11 +01:00
PixelEngine.h D3D11: Implement some PE pixel performance metrics. 2012-08-26 20:26:10 +02:00
PixelShaderGen.cpp disable per pixel depth if depth textures aren't used 2013-03-04 20:12:58 +01:00
PixelShaderGen.h Fix an assert that had been wrong for ages, apparently. 2013-01-08 18:56:01 +01:00
PixelShaderManager.cpp Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
PixelShaderManager.h Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
RenderBase.cpp Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
RenderBase.h D3D11: Port perf queries code to the PerfQueryBase interface. 2013-03-01 19:30:37 +01:00
Statistics.cpp
Statistics.h change projection_type to u32 2013-01-24 13:10:13 +01:00
TextureCacheBase.cpp also don't cleanup efb copys on efb2ram 2013-03-01 11:31:52 +01:00
TextureCacheBase.h Merge branch 'mipmap_fixes'. 2013-02-07 20:40:33 +01:00
TextureConversionShader.cpp
TextureConversionShader.h
TextureDecoder.h VideoCommon: Implement proper RGBA8 texture loading from tmem. 2013-01-10 18:30:22 +01:00
VertexLoader_Color.cpp Fix a typo in the indexed color vertex loader 2012-08-05 04:24:16 +02:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
VertexLoader.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
VertexLoaderManager.cpp OSX build fix for the unordered_map/hash_map issue. 2012-12-10 08:40:27 -06:00
VertexLoaderManager.h
VertexManagerBase.cpp Merge branch 'master' into windows-unicode 2013-03-02 15:33:32 -06:00
VertexManagerBase.h Hey, long time no commits :). 2012-10-20 10:22:15 -03:00
VertexShaderGen.cpp disable per pixel depth if depth textures aren't used 2013-03-04 20:12:58 +01:00
VertexShaderGen.h
VertexShaderManager.cpp change projection_type to u32 2013-01-24 13:10:13 +01:00
VertexShaderManager.h Update the viewport when the scissor offset is changed 2012-05-27 08:03:26 +02:00
VideoCommon.h Clear up some warnings that crop up from -Wextra 2012-12-30 03:28:50 -06:00
VideoConfig.cpp Add documentation to PerfQueryBase interface. 2013-03-01 23:02:11 +01:00
VideoConfig.h Add documentation to PerfQueryBase interface. 2013-03-01 23:02:11 +01:00
VideoState.cpp
VideoState.h
x64DLCache.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
x64TextureDecoder.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
XFMemory.cpp
XFMemory.h change projection_type to u32 2013-01-24 13:10:13 +01:00
XFStructs.cpp Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations. 2012-11-19 21:09:31 +01:00
XFStructs.h