dolphin/Source/Plugins/Plugin_VideoOGL/Src
2013-03-03 15:05:10 -06:00
..
FramebufferManager.cpp Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
FramebufferManager.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
Globals.h
GLUtil.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
GLUtil.h Fix ARM build. 2013-03-03 07:37:22 +00:00
main.cpp Some cleanups. 2013-03-01 01:31:57 +01:00
main.h
NativeVertexFormat.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
PerfQuery.cpp Kill warning. 2013-03-02 23:00:14 -06:00
PerfQuery.h Kill warning. 2013-03-02 23:00:14 -06:00
PixelShaderCache.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
PixelShaderCache.h
PostProcessing.cpp
PostProcessing.h
RasterFont.cpp Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae 2013-01-07 13:47:34 -06:00
RasterFont.h Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae 2013-01-07 13:47:34 -06:00
Render.cpp Merge branch 'master' into windows-unicode 2013-03-02 15:33:32 -06:00
Render.h
stdafx.cpp
stdafx.h
TextureCache.cpp Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly. 2013-02-20 05:42:22 -06:00
TextureCache.h Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae 2013-01-07 13:47:34 -06:00
TextureConverter.cpp Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae 2013-01-07 13:47:34 -06:00
TextureConverter.h
VertexManager.cpp Merge branch 'master' into windows-unicode 2013-03-02 15:33:32 -06:00
VertexManager.h
VertexShaderCache.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
VertexShaderCache.h
VideoBackend.h