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Move ImGui::End() calls out of if(ImGui::Begin()) blocks. Quoting from ImGui::Begin's function comment in imgui.cpp: "You always need to call ImGui::End() even if false is returned." In practice this didn't cause problems because the windows don't have title bars and thus can't be collapsed, and so the block containing ::End would always run, but let's do it the right way. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||