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We should only try to load a symbol map for the new title *after* it has been loaded into memory, not before. Likewise for applying HLE patches and loading new custom textures. In practice, loading/repatching too early was only a problem for titles that are launched via ES_Launch. This commit fixes that. |
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| .. | ||
| Boot_BS2Emu.cpp | ||
| Boot_WiiWAD.cpp | ||
| Boot.cpp | ||
| Boot.h | ||
| DolReader.cpp | ||
| DolReader.h | ||
| ElfReader.cpp | ||
| ElfReader.h | ||
| ElfTypes.h | ||