dolphin/Source/Core/VideoBackends/D3D
Shawn Hoffman ad64336137 quiet some warnings which appear on vs2015.
quieted warnings include shadowed variable names and integer extensions.
2015-03-15 19:28:47 -07:00
..
BoundingBox.cpp
BoundingBox.h
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp quiet some warnings which appear on vs2015. 2015-03-15 19:28:47 -07:00
D3DBase.h
D3DBlob.cpp Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DBlob.h Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DShader.cpp
D3DShader.h Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DState.cpp
D3DState.h Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DTexture.cpp Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DTexture.h Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
D3DUtil.cpp quiet some warnings which appear on vs2015. 2015-03-15 19:28:47 -07:00
D3DUtil.h Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
FramebufferManager.cpp D3D: Use the correct format when resolving the EFB depth texture. 2015-02-21 11:50:19 +01:00
FramebufferManager.h
GeometryShaderCache.cpp Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders. 2014-12-29 11:19:55 +01:00
GeometryShaderCache.h
Globals.h
main.cpp Decode EFB copies used as paletted textures. 2015-02-19 15:09:27 -08:00
main.h
NativeVertexFormat.cpp Move Zfreeze code out individual backends into videoCommon 2015-01-24 03:22:27 +13:00
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp Anaglyph: Use matrices instead of vectors. 2015-01-02 14:32:42 +01:00
PixelShaderCache.h
PSTextureEncoder.cpp D3D: Fixed crash rendering EFB textures with MSAA 2015-02-08 21:03:15 +01:00
PSTextureEncoder.h WIP. 2015-01-25 15:49:35 -08:00
Render.cpp quiet some warnings which appear on vs2015. 2015-03-15 19:28:47 -07:00
Render.h TextureCache: load all mipmap levels from custom textures 2015-03-02 00:09:09 +01:00
Television.cpp Merge pull request #1752 from Buddybenj/clean-up 2015-02-10 11:39:14 -08:00
Television.h
TextureCache.cpp quiet some warnings which appear on vs2015. 2015-03-15 19:28:47 -07:00
TextureCache.h Decode EFB copies used as paletted textures. 2015-02-19 15:09:27 -08:00
TextureEncoder.h
VertexManager.cpp Move Zfreeze code out individual backends into videoCommon 2015-01-24 03:22:27 +13:00
VertexManager.h Cleanup and refactor of zfreeze port 2015-01-23 03:32:31 +13:00
VertexShaderCache.cpp
VertexShaderCache.h
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h