dolphin/Source/Core/Common/Src
2009-02-17 22:18:21 +00:00
..
ABI.cpp Assorted jit64-related bugfixes. Discovered and papered over nasty codegen bug. No, IL64 still doesn't work. 2009-02-16 22:06:11 +00:00
ABI.h
ChunkFile.cpp
ChunkFile.h PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded 2009-02-09 23:12:15 +00:00
Common.h Wiimote: 2009-02-07 03:16:41 +00:00
ConsoleWindow.cpp Wiimote: 2009-02-07 03:16:41 +00:00
ConsoleWindow.h
CPUDetect.cpp
CPUDetect.h Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin) 2009-02-06 18:04:24 +00:00
DriveUtil.cpp
DriveUtil.h
DynamicLibrary.cpp
DynamicLibrary.h
ExtendedTrace.cpp
ExtendedTrace.h
FileSearch.cpp
FileSearch.h
FileUtil.cpp
FileUtil.h
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp
IniFile.h
MappedFile.cpp
MappedFile.h Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups. 2009-02-08 13:09:58 +00:00
MathUtil.cpp
MathUtil.h Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin) 2009-02-06 18:04:24 +00:00
MemArena.cpp
MemArena.h
MemoryUtil.cpp
MemoryUtil.h
MsgHandler.cpp Assorted jit64-related bugfixes. Discovered and papered over nasty codegen bug. No, IL64 still doesn't work. 2009-02-16 22:06:11 +00:00
Paths.h Preliminary support for having MasterKey for U/P/J and MasterKey for Korean wii games. Needs testing by someone who has a Korean wii game 2009-02-16 06:17:21 +00:00
Plugin.cpp Video and DSP plugin management: Fixed Stop and Start again, it was necessary to call FreeLibrary() on Start instead of on Stop, I don't know why but that's how it works 2009-02-08 10:09:26 +00:00
Plugin.h Video and DSP plugin management: Fixed Stop and Start again, it was necessary to call FreeLibrary() on Start instead of on Stop, I don't know why but that's how it works 2009-02-08 10:09:26 +00:00
PluginDSP.cpp
PluginDSP.h
PluginPAD.cpp
PluginPAD.h
PluginVideo.cpp Video and DSP plugin management: Fixed Stop and Start again, it was necessary to call FreeLibrary() on Start instead of on Stop, I don't know why but that's how it works 2009-02-08 10:09:26 +00:00
PluginVideo.h
PluginWiimote.cpp
PluginWiimote.h
SConscript
Setup.h Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h. 2009-02-16 06:18:18 +00:00
stdafx.cpp
stdafx.h
StringUtil.cpp Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h. 2009-02-16 06:18:18 +00:00
StringUtil.h
svnrev_template.h
Thread.cpp
Thread.h
Thunk.cpp
Thunk.h
Timer.cpp Rerecording: Wind back the frame counter in the status bar when a save state is loaded. Issues: The frame updates do currently not occur as often as the input updates. The input updates occur more frequently, perhaps closer to 60 times per real seconds. 2009-02-16 07:17:34 +00:00
Timer.h Rerecording: Wind back the frame counter in the status bar when a save state is loaded. Issues: The frame updates do currently not occur as often as the input updates. The input updates occur more frequently, perhaps closer to 60 times per real seconds. 2009-02-16 07:17:34 +00:00
WaveFile.cpp DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land. 2009-02-14 01:07:20 +00:00
WaveFile.h
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp fix crazy codegen bug and unban R12 from register allocators 2009-02-17 22:18:21 +00:00
x64Emitter.h fix crazy codegen bug and unban R12 from register allocators 2009-02-17 22:18:21 +00:00