dolphin/Source/Core/Core/IOS
Léo Lam c191fe5348 IOS/ES: Update running game info on title change
This allows Dolphin to stay up-to-date about what title is currently
running, which fixes savestates, screenshots, etc. after an ES_Launch.

Same limitation as with MIOS: currently, GameINIs are not reloaded,
because it's a pain with the current config system. It'll happen
when the new config system is done, and this commit makes it much
easier to do!
2017-03-02 20:29:00 +01:00
..
DI IOS/ES: Keep track of the active title properly 2017-03-02 20:28:01 +01:00
ES IOS/ES: Update running game info on title change 2017-03-02 20:29:00 +01:00
FS IOS: Clear the /tmp directory on IOS boot 2017-02-26 12:19:57 +01:00
Network IOS/Network/Net: Use a mapper function instead of a static array for SOCKOPT mapping. 2017-02-22 10:55:38 -05:00
SDIO IOS: Remove IOS prefix on a few structs/enums 2017-01-19 19:10:31 +01:00
STM IOS STM: Get rid of forward declarations in the cpp file 2017-01-29 19:30:56 -05:00
USB Merge pull request #4904 from JosJuice/oh0-usb-state-warning 2017-02-13 14:36:26 +13:00
WFS Use ESFormats for TMDs 2017-02-26 19:46:29 +01:00
Device.cpp IOS: Implement OH0 (/dev/usb/oh0) 2017-02-05 11:36:48 +01:00
Device.h IOS: Implement OH0 (/dev/usb/oh0) 2017-02-05 11:36:48 +01:00
DeviceStub.cpp IOS: Remove IOS prefix on a few structs/enums 2017-01-19 19:10:31 +01:00
DeviceStub.h IOS: Remove IOS prefix on a few structs/enums 2017-01-19 19:10:31 +01:00
IPC.cpp IOS/ES: Mark members shared between instances as static 2017-03-02 20:29:00 +01:00
IPC.h IOS/ES: Mark members shared between instances as static 2017-03-02 20:29:00 +01:00
MIOS.cpp Use ESFormats for TMDs 2017-02-26 19:46:29 +01:00
MIOS.h IOS: Implement MIOS functionality 2017-02-08 15:07:34 +01:00