dolphin/Source/Core/VideoBackends/OGL
2018-10-20 21:11:34 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt Remove SOIL altogether from the project. 2018-05-20 13:44:42 +02:00
FramebufferManager.cpp GLContext: Remove global context pointer 2018-10-20 21:11:34 +10:00
FramebufferManager.h
GPUTimer.h
main.cpp GLContext: Runtime selection of EGL/GLX on Linux 2018-10-20 21:11:34 +10:00
NativeVertexFormat.cpp
OGL.vcxproj Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
OGL.vcxproj.filters
OGLPipeline.cpp
OGLPipeline.h
OGLShader.cpp
OGLShader.h
OGLTexture.cpp Refactoring and cleanup of GLInterface (now GLContext) 2018-10-20 21:11:34 +10:00
OGLTexture.h
PerfQuery.cpp GLContext: Remove global context pointer 2018-10-20 21:11:34 +10:00
PerfQuery.h
PostProcessing.cpp
PostProcessing.h
ProgramShaderCache.cpp GLContext: Remove global context pointer 2018-10-20 21:11:34 +10:00
ProgramShaderCache.h
RasterFont.cpp
RasterFont.h
Render.cpp GLContext: Use destructor instead of Shutdown() to cleanup 2018-10-20 21:11:34 +10:00
Render.h GLContext: Remove global context pointer 2018-10-20 21:11:34 +10:00
SamplerCache.cpp GLContext: Remove global context pointer 2018-10-20 21:11:34 +10:00
SamplerCache.h
StreamBuffer.cpp OGL/Streambuffer: Use coherent mapping by default. 2018-05-24 00:00:02 +02:00
StreamBuffer.h
TextureCache.cpp Refactoring and cleanup of GLInterface (now GLContext) 2018-10-20 21:11:34 +10:00
TextureCache.h
TextureConverter.cpp EFB2RAM: Apply copy filter as a float coefficient after sampling 2018-05-22 12:24:08 +10:00
TextureConverter.h
VertexManager.cpp
VertexManager.h
VideoBackend.h GLContext: Remove global context pointer 2018-10-20 21:11:34 +10:00