dolphin/Source
Ryan Houdek c4f0515141 Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
The default EGL_RENDERABLE_TYPE is GLES1, so vendors have the ability to choose between returning only the bits requested, or all of the bits
supported in addition to the one requested.
PowerVR chose to take the route where they only return the bits requested, everyone else returns all of the bits supported.
Instead of letting the vendor have control of this, let's incrementally go through each renderable type and make sure it supports everything we want.
This will cover all devices for now, and for the future.
2015-07-22 11:11:23 -05:00
..
Android Android:Changes to simplify command-line building of the app, and bugfixes to the Gradle script 2015-07-13 09:37:44 -04:00
Core Work around devices that choose to only return the default EGL_RENDERABLE_TYPE 2015-07-22 11:11:23 -05:00
DSPSpy DSPSpy: support dumping to SD Gecko in slot B on GameCube 2015-07-19 17:26:30 +03:00
DSPTool Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
PCH Add missing license headers 2015-05-25 13:11:47 +02:00
UnitTests Revert "Merge pull request #2358 from Tilka/pie" 2015-07-06 09:05:25 +12:00
VSProps Base.props: Remove DXSDK_DIR from the include path. 2015-04-13 21:44:40 +02:00
.clang-format
CMakeLists.txt
dolphin-emu.sln remove win32/mixed project configurations. 2015-03-14 14:07:21 -07:00