dolphin/Source/Plugins/Plugin_VideoOGL/Src
XTra.KrazzY c5b66b8c77 Fixed logging in opengl
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1186 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-16 14:39:48 +00:00
..
Debugger Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis 2008-11-15 02:30:29 +00:00
GUI GUI updates: filesystemviewer is now ISOproperties, beginning of gameconfig (gameini) editing. Some misc cleanup here and there. 2008-11-11 18:39:09 +00:00
Logging
OS Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files! 2008-11-12 04:54:17 +00:00
BPStructs.cpp Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
BPStructs.h
cocoaGL.h
cocoaGL.m
Config.cpp Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files! 2008-11-12 04:54:17 +00:00
Config.h changed ConfigMain and ogl config. 2008-11-04 09:56:25 +00:00
Globals.cpp Fixed logging in opengl 2008-11-16 14:39:48 +00:00
Globals.h
GLUtil.cpp Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used 2008-11-09 13:17:17 +00:00
GLUtil.h
ImageWrite.cpp
ImageWrite.h
main.cpp Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
main.h
memcpy_amd.cpp
NativeVertexFormat.cpp Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used 2008-11-09 13:17:17 +00:00
OpcodeDecoding.cpp Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis 2008-11-15 02:30:29 +00:00
OpcodeReaders.cpp
OpcodeReaders.h
PixelShaderManager.cpp
PixelShaderManager.h
rasterfont.cpp
rasterfont.h
Render.cpp a small fix when not using stretch and a small code move 2008-11-09 00:28:12 +00:00
Render.h
SConscript No more Binary in svn + scons clean up 2008-11-13 08:12:48 +00:00
stdafx.cpp
stdafx.h
TextureConverter.cpp Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
TextureConverter.h Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
TextureMngr.cpp Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used 2008-11-09 13:17:17 +00:00
TextureMngr.h
VertexLoader_Color.h
VertexLoader_Normal.cpp fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p 2008-11-02 05:07:14 +00:00
VertexLoader_Normal.h fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p 2008-11-02 05:07:14 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.h
VertexLoader.cpp replace m_VtxDesc.Tex7Coord that I missed 2008-11-11 04:50:39 +00:00
VertexLoader.h Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful) 2008-10-28 21:04:14 +00:00
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManager.cpp Added more render control options, wireframe option works, added more hacks. 2008-10-28 08:14:17 +00:00
VertexManager.h
VertexShaderManager.cpp Removed inverting the depth, still needs to be removed from config, and I also cleared up a line of code that was annoying to look at 2008-11-04 05:49:48 +00:00
VertexShaderManager.h
XFB.cpp Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
XFB.h Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00