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The GameCube's sample rate is slightly different due to a hardware bug. The exact numbers are (54000000 / 1124) for GameCube and (54000000 / 1125) on Wii. I also modified 32KHz mode. This fixes audio desyncs in several GameCube games and severe issues in Sonic Mega Collection. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||