dolphin/Source/Core/VideoCommon/Src
2009-03-10 22:51:17 +00:00
..
BPMemory.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
BPMemory.h small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink 2009-02-21 23:56:10 +00:00
CPMemory.cpp Fixed texture overlay, clarified CPMemory STATE_TO_SAVE 2009-03-08 01:19:33 +00:00
CPMemory.h Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost. 2009-02-09 20:35:30 +00:00
DataReader.h vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
Fifo.cpp Allow for self shutdown from video plugins. 2009-03-07 23:34:16 +00:00
Fifo.h Allow for self shutdown from video plugins. 2009-03-07 23:34:16 +00:00
ImageWrite.cpp TGA Header Fix in Linux 2009-02-17 22:23:06 +00:00
ImageWrite.h Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.cpp
LookUpTables.h
memcpy_amd.cpp GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
NativeVertexFormat.h A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs. 2009-03-10 22:51:17 +00:00
NativeVertexWriter.cpp Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
NativeVertexWriter.h UUpdate svn:eol-style=native ( r1438 ) for Source/*.h 2009-02-23 06:17:57 +00:00
OpcodeDecoding.cpp more build fixin' 2009-02-28 23:02:46 +00:00
OpcodeDecoding.h
PixelShaderGen.cpp Linux compile fix. 2009-03-05 15:58:14 +00:00
PixelShaderGen.h revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes. 2009-03-01 12:07:34 +00:00
PixelShaderManager.cpp fog is done in pixel shader but needs to factor x adjustment 2009-02-19 04:41:58 +00:00
PixelShaderManager.h fog is done in pixel shader but needs to factor x adjustment 2009-02-19 04:41:58 +00:00
Profiler.cpp
Profiler.h
SConscript THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
Statistics.cpp
Statistics.h Added more overlay stats options. 2009-02-15 20:49:59 +00:00
TextureDecoder.cpp Fixed texture overlay, clarified CPMemory STATE_TO_SAVE 2009-03-08 01:19:33 +00:00
TextureDecoder.h Build fix for r2283. 2009-02-17 02:42:21 +00:00
VertexLoader_Color.cpp VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoader_Color.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
VertexLoader_Normal.cpp VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoader_Normal.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
VertexLoader_Position.cpp vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
VertexLoader_Position.h vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
VertexLoader_TextCoord.cpp VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoader_TextCoord.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
VertexLoader.cpp A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs. 2009-03-10 22:51:17 +00:00
VertexLoader.h OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened? 2009-02-28 16:33:59 +00:00
VertexLoaderManager.cpp eol-style native update, small warning fix in EXI_Channel.h 2009-03-07 08:35:01 +00:00
VertexLoaderManager.h Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost. 2009-02-09 20:35:30 +00:00
VertexShaderGen.cpp clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok. 2009-02-08 22:08:20 +00:00
VertexShaderGen.h More renaming. 2008-12-26 17:33:53 +00:00
VertexShaderManager.cpp Minor D3D changes 2009-03-08 23:19:02 +00:00
VertexShaderManager.h Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show. 2009-03-06 21:56:13 +00:00
VideoCommon.h A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs. 2009-03-10 22:51:17 +00:00
VideoLog.cpp eol-style native update, small warning fix in EXI_Channel.h 2009-03-07 08:35:01 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp eol-style native update, small warning fix in EXI_Channel.h 2009-03-07 08:35:01 +00:00
XFStructs.h eol-style native update, small warning fix in EXI_Channel.h 2009-03-07 08:35:01 +00:00