dolphin/Source/Core/Core/Src/VolumeHandler.cpp
XTra.KrazzY c779f95b87 -Wii System Menu now recognizes DVDs using the Load Disc/Eject feature!
Games hang though (probably due to unknown ES call)
-/dev/di IPC: Cleaned up code and fixed a bug (which I used to accidentally find out what I did), added Volume eject feature for VolumeHandler. 
-Partially documented Wii DVD cover flags.
-Files opened in Wii Read-Write mode are now set to append.
-Removed annoying overhead-ish "Idle" log message.

As for /dev/di: Someone clearly didn't know what he was doing in that file. Someone freed memory which didn't belong to that file and then complained about a crash. Needless to say the problem is now solved.

Big TODO on the /dev/di code though, ExecuteCommand is practically doing nothing but reading.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3365 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 00:14:48 +00:00

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3.1 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "VolumeHandler.h"
#include "VolumeCreator.h"
namespace VolumeHandler
{
DiscIO::IVolume* g_pVolume = NULL;
DiscIO::IVolume *GetVolume() {
return g_pVolume;
}
void EjectVolume()
{
if (g_pVolume)
{
// This code looks scary. Can the try/catch stuff be removed?
// This cause a "Unhandled exception ... Access violation
// reading location ..." after you have started and stopped two
// or three games
delete g_pVolume;
g_pVolume = NULL;
}
}
bool SetVolumeName(const std::string& _rFullPath)
{
if (g_pVolume)
{
// This code looks scary. Can the try/catch stuff be removed?
// This cause a "Unhandled exception ... Access violation
// reading location ..." after you have started and stopped two
// or three games
delete g_pVolume;
g_pVolume = NULL;
}
g_pVolume = DiscIO::CreateVolumeFromFilename(_rFullPath);
return g_pVolume != NULL;
}
void SetVolumeDirectory(const std::string& _rFullPath, bool _bIsWii)
{
if (g_pVolume)
{
delete g_pVolume;
g_pVolume = NULL;
}
g_pVolume = DiscIO::CreateVolumeFromDirectory(_rFullPath, _bIsWii);
}
u32 Read32(u64 _Offset)
{
if (g_pVolume != NULL)
{
u32 Temp;
g_pVolume->Read(_Offset, 4, (u8*)&Temp);
return Common::swap32(Temp);
}
return 0;
}
bool ReadToPtr(u8* ptr, u64 _dwOffset, u64 _dwLength)
{
if (g_pVolume != NULL && ptr)
{
g_pVolume->Read(_dwOffset, _dwLength, ptr);
return true;
}
return false;
}
bool RAWReadToPtr( u8* ptr, u64 _dwOffset, u64 _dwLength )
{
if (g_pVolume != NULL && ptr)
{
g_pVolume->RAWRead(_dwOffset, _dwLength, ptr);
return true;
}
return false;
}
bool IsValid()
{
return g_pVolume != NULL;
}
bool IsWii()
{
if (g_pVolume)
return IsVolumeWiiDisc(g_pVolume);
return false;
}
bool GetTMDOffset(u32 _Partition, u64& _Offset)
{
bool ret = false;
if (IsWii())
{
// Get the info table
u32 pInfoTableOffset = 0;
ret |= RAWReadToPtr((u8*)&pInfoTableOffset, 0x40004, 4);
u64 InfoTableOffset = (u64)Common::swap32(pInfoTableOffset) << 2;
// Get the offset of the partition
u32 pInfoTableEntryOffset = 0;
ret |= RAWReadToPtr((u8*)&pInfoTableEntryOffset, InfoTableOffset + (_Partition * 8), 4);
u64 PartitionOffset = (u64)Common::swap32(pInfoTableEntryOffset) << 2;
_Offset = PartitionOffset + 0x2c0;
}
return ret;
}
} // namespace