mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-01-26 09:05:47 +00:00
Games hang though (probably due to unknown ES call) -/dev/di IPC: Cleaned up code and fixed a bug (which I used to accidentally find out what I did), added Volume eject feature for VolumeHandler. -Partially documented Wii DVD cover flags. -Files opened in Wii Read-Write mode are now set to append. -Removed annoying overhead-ish "Idle" log message. As for /dev/di: Someone clearly didn't know what he was doing in that file. Someone freed memory which didn't belong to that file and then complained about a crash. Needless to say the problem is now solved. Big TODO on the /dev/di code though, ExecuteCommand is practically doing nothing but reading. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3365 8ced0084-cf51-0410-be5f-012b33b47a6e
141 lines
3.1 KiB
C++
141 lines
3.1 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "VolumeHandler.h"
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#include "VolumeCreator.h"
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namespace VolumeHandler
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{
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DiscIO::IVolume* g_pVolume = NULL;
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DiscIO::IVolume *GetVolume() {
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return g_pVolume;
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}
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void EjectVolume()
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{
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if (g_pVolume)
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{
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// This code looks scary. Can the try/catch stuff be removed?
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// This cause a "Unhandled exception ... Access violation
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// reading location ..." after you have started and stopped two
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// or three games
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delete g_pVolume;
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g_pVolume = NULL;
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}
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}
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bool SetVolumeName(const std::string& _rFullPath)
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{
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if (g_pVolume)
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{
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// This code looks scary. Can the try/catch stuff be removed?
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// This cause a "Unhandled exception ... Access violation
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// reading location ..." after you have started and stopped two
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// or three games
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delete g_pVolume;
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g_pVolume = NULL;
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}
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g_pVolume = DiscIO::CreateVolumeFromFilename(_rFullPath);
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return g_pVolume != NULL;
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}
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void SetVolumeDirectory(const std::string& _rFullPath, bool _bIsWii)
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{
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if (g_pVolume)
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{
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delete g_pVolume;
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g_pVolume = NULL;
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}
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g_pVolume = DiscIO::CreateVolumeFromDirectory(_rFullPath, _bIsWii);
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}
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u32 Read32(u64 _Offset)
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{
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if (g_pVolume != NULL)
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{
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u32 Temp;
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g_pVolume->Read(_Offset, 4, (u8*)&Temp);
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return Common::swap32(Temp);
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}
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return 0;
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}
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bool ReadToPtr(u8* ptr, u64 _dwOffset, u64 _dwLength)
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{
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if (g_pVolume != NULL && ptr)
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{
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g_pVolume->Read(_dwOffset, _dwLength, ptr);
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return true;
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}
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return false;
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}
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bool RAWReadToPtr( u8* ptr, u64 _dwOffset, u64 _dwLength )
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{
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if (g_pVolume != NULL && ptr)
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{
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g_pVolume->RAWRead(_dwOffset, _dwLength, ptr);
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return true;
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}
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return false;
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}
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bool IsValid()
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{
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return g_pVolume != NULL;
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}
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bool IsWii()
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{
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if (g_pVolume)
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return IsVolumeWiiDisc(g_pVolume);
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return false;
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}
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bool GetTMDOffset(u32 _Partition, u64& _Offset)
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{
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bool ret = false;
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if (IsWii())
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{
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// Get the info table
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u32 pInfoTableOffset = 0;
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ret |= RAWReadToPtr((u8*)&pInfoTableOffset, 0x40004, 4);
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u64 InfoTableOffset = (u64)Common::swap32(pInfoTableOffset) << 2;
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// Get the offset of the partition
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u32 pInfoTableEntryOffset = 0;
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ret |= RAWReadToPtr((u8*)&pInfoTableEntryOffset, InfoTableOffset + (_Partition * 8), 4);
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u64 PartitionOffset = (u64)Common::swap32(pInfoTableEntryOffset) << 2;
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_Offset = PartitionOffset + 0x2c0;
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}
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return ret;
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}
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} // namespace
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