dolphin/Source/Core/VideoCommon/Src
2013-02-21 13:45:48 +01:00
..
OpenCL
AVIDump.cpp
AVIDump.h
BPFunctions.cpp
BPFunctions.h
BPMemory.cpp BPMemory: Expose more register descriptions for FifoPlayer 2013-01-12 15:25:50 +01:00
BPMemory.h Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
BPStructs.cpp Fix some potential issues when blending on EFB formats without alpha. 2013-02-07 18:01:24 +01:00
BPStructs.h
CommandProcessor.cpp
CommandProcessor.h
CPMemory.cpp
CPMemory.h
DataReader.h wrapper for s_pCurBufferPointer 2013-02-21 13:45:48 +01:00
Debugger.cpp
Debugger.h
DLCache.cpp small cleanups of s_pCurBufferPointer 2013-02-21 11:45:29 +01:00
DLCache.h
EmuWindow.cpp
EmuWindow.h
Fifo.cpp
Fifo.h
FPSCounter.cpp
FPSCounter.h
FramebufferManagerBase.cpp
FramebufferManagerBase.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp Fix two unsigned/signed mismatch warnings. 2013-01-15 21:15:31 -05:00
LightingShaderGen.h
LookUpTables.h
MainBase.cpp
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
OpenCL.cpp
OpenCL.h
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp Fix a dumb regression from revision 4925a28f94. 2013-01-19 22:40:20 +01:00
PixelShaderGen.h Fix an assert that had been wrong for ages, apparently. 2013-01-08 18:56:01 +01:00
PixelShaderManager.cpp Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
PixelShaderManager.h Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
RenderBase.cpp Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
RenderBase.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
Statistics.cpp
Statistics.h change projection_type to u32 2013-01-24 13:10:13 +01:00
TextureCacheBase.cpp Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly. 2013-02-20 05:42:22 -06:00
TextureCacheBase.h Merge branch 'mipmap_fixes'. 2013-02-07 20:40:33 +01:00
TextureConversionShader.cpp
TextureConversionShader.h
TextureDecoder.cpp Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection. 2013-02-16 23:48:20 -06:00
TextureDecoder.h VideoCommon: Implement proper RGBA8 texture loading from tmem. 2013-01-10 18:30:22 +01:00
VertexLoader_Color.cpp wrapper for s_pCurBufferPointer 2013-02-21 13:45:48 +01:00
VertexLoader_Color.h
VertexLoader_Normal.cpp wrapper for s_pCurBufferPointer 2013-02-21 13:45:48 +01:00
VertexLoader_Normal.h Templatify Normal Loader functions. 2013-02-21 00:10:06 -06:00
VertexLoader_Position.cpp wrapper for s_pCurBufferPointer 2013-02-21 13:45:48 +01:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp wrapper for s_pCurBufferPointer 2013-02-21 13:45:48 +01:00
VertexLoader_TextCoord.h
VertexLoader.cpp bbox: replace s_pCurBufferPointer with locale buffer, so it can be read without read from the writeonly buffer 2013-02-21 11:41:14 +01:00
VertexLoader.h converting the last vertices again instead of copying from buffer on buffer split 2013-02-21 11:36:10 +01:00
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp consistently usage of buffer pointers 2013-02-21 12:36:29 +01:00
VertexManagerBase.h consistently usage of buffer pointers 2013-02-21 12:36:29 +01:00
VertexShaderGen.cpp Remove the per pixel depth option. 2013-01-08 18:16:48 +01:00
VertexShaderGen.h
VertexShaderManager.cpp change projection_type to u32 2013-01-24 13:10:13 +01:00
VertexShaderManager.h
VideoCommon.h wrapper for s_pCurBufferPointer 2013-02-21 13:45:48 +01:00
VideoConfig.cpp TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs. 2013-02-18 17:14:56 +01:00
VideoConfig.h TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs. 2013-02-18 17:14:56 +01:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h change projection_type to u32 2013-01-24 13:10:13 +01:00
XFStructs.cpp
XFStructs.h