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OpenCL
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AVIDump.cpp
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AVIDump.h
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BPFunctions.cpp
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BPFunctions.h
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BPMemory.cpp
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BPMemory: Expose more register descriptions for FifoPlayer
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2013-01-12 15:25:50 +01:00 |
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BPMemory.h
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Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
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2013-01-08 18:56:01 +01:00 |
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BPStructs.cpp
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Fix some potential issues when blending on EFB formats without alpha.
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2013-02-07 18:01:24 +01:00 |
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BPStructs.h
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CommandProcessor.cpp
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CommandProcessor.h
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
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Debugger.cpp
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Debugger.h
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DLCache.cpp
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small cleanups of s_pCurBufferPointer
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2013-02-21 11:45:29 +01:00 |
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DLCache.h
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EmuWindow.cpp
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EmuWindow.h
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Fifo.cpp
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Fifo.h
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FPSCounter.cpp
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FPSCounter.h
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FramebufferManagerBase.cpp
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FramebufferManagerBase.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
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HiresTextures.cpp
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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Fix two unsigned/signed mismatch warnings.
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2013-01-15 21:15:31 -05:00 |
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LightingShaderGen.h
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LookUpTables.h
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MainBase.cpp
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MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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OpcodeDecoding.h
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OpenCL.cpp
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OpenCL.h
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PixelEngine.cpp
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PixelEngine.h
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PixelShaderGen.cpp
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Fix a dumb regression from revision 4925a28f94.
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2013-01-19 22:40:20 +01:00 |
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PixelShaderGen.h
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Fix an assert that had been wrong for ages, apparently.
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2013-01-08 18:56:01 +01:00 |
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PixelShaderManager.cpp
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Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
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2013-01-08 18:56:01 +01:00 |
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PixelShaderManager.h
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Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
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2013-01-08 18:56:01 +01:00 |
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RenderBase.cpp
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
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RenderBase.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
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Statistics.cpp
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Statistics.h
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
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TextureCacheBase.cpp
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Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
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2013-02-20 05:42:22 -06:00 |
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TextureCacheBase.h
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Merge branch 'mipmap_fixes'.
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2013-02-07 20:40:33 +01:00 |
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TextureConversionShader.cpp
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TextureConversionShader.h
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TextureDecoder.cpp
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Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
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2013-02-16 23:48:20 -06:00 |
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TextureDecoder.h
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VideoCommon: Implement proper RGBA8 texture loading from tmem.
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2013-01-10 18:30:22 +01:00 |
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VertexLoader_Color.cpp
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
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VertexLoader_Normal.h
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Templatify Normal Loader functions.
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2013-02-21 00:10:06 -06:00 |
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VertexLoader_Position.cpp
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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bbox: replace s_pCurBufferPointer with locale buffer, so it can be read without read from the writeonly buffer
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2013-02-21 11:41:14 +01:00 |
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VertexLoader.h
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converting the last vertices again instead of copying from buffer on buffer split
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2013-02-21 11:36:10 +01:00 |
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexManagerBase.cpp
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consistently usage of buffer pointers
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2013-02-21 12:36:29 +01:00 |
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VertexManagerBase.h
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consistently usage of buffer pointers
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2013-02-21 12:36:29 +01:00 |
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VertexShaderGen.cpp
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Remove the per pixel depth option.
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2013-01-08 18:16:48 +01:00 |
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VertexShaderGen.h
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VertexShaderManager.cpp
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
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VertexShaderManager.h
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VideoCommon.h
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
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VideoConfig.cpp
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TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
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2013-02-18 17:14:56 +01:00 |
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VideoConfig.h
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TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
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2013-02-18 17:14:56 +01:00 |
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VideoState.cpp
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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change projection_type to u32
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2013-01-24 13:10:13 +01:00 |
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XFStructs.cpp
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XFStructs.h
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