mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-12-23 06:57:08 +00:00
The loop was allocating one-too-many levels, as well as incorrect sizes for each level. Probably not an issue as mipmapped render targets aren't used, but the logic should be correct anyway. |
||
|---|---|---|
| .. | ||
| D3D | ||
| D3D12 | ||
| Null | ||
| OGL | ||
| Software | ||
| Vulkan | ||
| CMakeLists.txt | ||