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We can use contains() here, and also move the mod config if it's valid instead of copying it, since it contains quite a bit of allocated data. |
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|---|---|---|
| .. | ||
| GraphicsMod.cpp | ||
| GraphicsMod.h | ||
| GraphicsModAsset.cpp | ||
| GraphicsModAsset.h | ||
| GraphicsModFeature.cpp | ||
| GraphicsModFeature.h | ||
| GraphicsModGroup.cpp | ||
| GraphicsModGroup.h | ||
| GraphicsTarget.cpp | ||
| GraphicsTarget.h | ||
| GraphicsTargetGroup.cpp | ||
| GraphicsTargetGroup.h | ||