dolphin/Source/Core/VideoBackends/D3D
degasus be29090aae AVIDump: Add a struct for the state.
So AddFrame use no global state and can be threaded well.
2016-11-04 18:35:42 +01:00
..
BoundingBox.cpp
BoundingBox.h
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp
D3DBase.h Fix missing includes 2016-10-07 23:46:41 +02:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
D3DShader.h
D3DState.cpp VideoBackends: Always enable dual-source blending if supported. 2016-10-10 17:32:51 +02:00
D3DState.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
GeometryShaderCache.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
GeometryShaderCache.h
main.cpp VideoCommon: Add config fields for multithreading and validation layers 2016-10-01 01:09:12 +10:00
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
PixelShaderCache.h
PSTextureEncoder.cpp
PSTextureEncoder.h
Render.cpp AVIDump: Add a struct for the state. 2016-11-04 18:35:42 +01:00
Render.h AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
Television.cpp
Television.h
TextureCache.cpp
TextureCache.h VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
TextureEncoder.h
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
VertexShaderCache.h
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h