dolphin/Source/Core/AudioCommon
Léo Lam dca22e08eb Use Common::Flag and Common::Event when possible
Replaces old and simple usages of std::atomic<bool> with Common::Flag
(which was introduced after the initial usage), so it's clear that
the variable is a flag and because Common::Flag is well tested.

This also replaces the ready logic in WiimoteReal with Common::Event
since it was basically just unnecessarily reimplementing Common::Event.
2016-08-10 16:08:15 +02:00
..
aldlist.cpp
aldlist.h
AlsaSoundStream.cpp
AlsaSoundStream.h
AOSoundStream.cpp Use Common::Flag and Common::Event when possible 2016-08-10 16:08:15 +02:00
AOSoundStream.h Use Common::Flag and Common::Event when possible 2016-08-10 16:08:15 +02:00
AudioCommon.cpp
AudioCommon.h
AudioCommon.vcxproj
AudioCommon.vcxproj.filters
CMakeLists.txt
CoreAudioSoundStream.cpp
CoreAudioSoundStream.h
DPL2Decoder.cpp
DPL2Decoder.h
Mixer.cpp
Mixer.h
NullSoundStream.cpp
NullSoundStream.h
OpenALStream.cpp Use Common::Flag and Common::Event when possible 2016-08-10 16:08:15 +02:00
OpenALStream.h Use Common::Flag and Common::Event when possible 2016-08-10 16:08:15 +02:00
OpenSLESStream.cpp
OpenSLESStream.h
PulseAudioStream.cpp Use Common::Flag and Common::Event when possible 2016-08-10 16:08:15 +02:00
PulseAudioStream.h Use Common::Flag and Common::Event when possible 2016-08-10 16:08:15 +02:00
SoundStream.h
WaveFile.cpp
WaveFile.h
XAudio2_7Stream.cpp
XAudio2_7Stream.h
XAudio2Stream.cpp
XAudio2Stream.h