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Greatly simplifies the overall interface when it comes to compiling shaders. Also allows getting rid of a std::string overload of the same name. Now std::string and const char* both go through the same function. |
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|---|---|---|
| .. | ||
| CMakeLists.txt | ||
| Null.vcxproj | ||
| NullBackend.cpp | ||
| NullTexture.cpp | ||
| NullTexture.h | ||
| PerfQuery.h | ||
| Render.cpp | ||
| Render.h | ||
| TextureCache.h | ||
| VertexManager.cpp | ||
| VertexManager.h | ||
| VideoBackend.h | ||