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Was using m_id insted of m_fd. Also re-arrange the code so rumble effects always get deleted instead of just on stop commands. |
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| .. | ||
| ControllerInterface | ||
| CMakeLists.txt | ||
| ControllerEmu.cpp | ||
| ControllerEmu.h | ||
| GCPadStatus.h | ||
| InputCommon.vcxproj | ||
| InputCommon.vcxproj.filters | ||
| InputConfig.cpp | ||
| InputConfig.h | ||
| KeyboardStatus.h | ||