dolphin/Source/Core/Common/Src
Rodolfo Osvaldo Bogado ce3c2700e7 This commit is separate in two parts:
Fix: fix for lighting equations , that must improve lighting in a lot of games (  test smg :) )
experimental speedup: implemented alpha pass using stencil buffer instead of a duplicate shader. i recommend to test this well as i dono if will work the same way in all the systems. i my system it gives a nice 2-5 fps improvement. if it brings problems in any system or game will revert asap.
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5653 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 12:36:33 +00:00
..
Crypto Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
ABI.cpp Fixed the crash in DSP LLE JIT on x64 by aligning the stack. 2010-04-13 10:18:05 +00:00
ABI.h
Atomic_GCC.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
Atomic_Win32.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
Atomic.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
BreakPoints.cpp
BreakPoints.h
CDUtils.cpp Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
CDUtils.h Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way 2010-02-16 08:46:21 +00:00
ChunkFile.h Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners. 2010-06-03 20:37:32 +00:00
ColorUtil.cpp
ColorUtil.h
Common.h space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
CommonFuncs.h Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way 2010-02-16 08:46:21 +00:00
CommonPaths.h Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster. 2010-06-03 18:05:08 +00:00
CommonTypes.h OS X buildfix 2010-05-02 21:12:51 +00:00
ConsoleListener.cpp
ConsoleListener.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
CPUDetect.cpp Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119. 2010-02-24 10:10:48 +00:00
CPUDetect.h Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119. 2010-02-24 10:10:48 +00:00
DebugInterface.h Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class. 2010-02-18 12:06:13 +00:00
DynamicLibrary.cpp Don't store the absolute pathname of plugins in the configuration file, 2010-06-05 18:52:56 +00:00
DynamicLibrary.h space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
ExtendedTrace.cpp
ExtendedTrace.h
FileSearch.cpp Random fixes and cleanups 2010-04-08 16:59:35 +00:00
FileSearch.h Random fixes and cleanups 2010-04-08 16:59:35 +00:00
FileUtil.cpp Don't store the absolute pathname of plugins in the configuration file, 2010-06-05 18:52:56 +00:00
FileUtil.h OSX fix Dolphin not actually using the Application Support path. 2010-05-12 04:26:32 +00:00
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile. 2010-06-05 05:30:23 +00:00
IniFile.h New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile. 2010-06-05 05:30:23 +00:00
LinearDiskCache.cpp This commit is separate in two parts: 2010-06-12 12:36:33 +00:00
LinearDiskCache.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
Log.h Simplify logging a bit. 2010-05-26 21:07:13 +00:00
LogManager.cpp Changed both video plugins to save PNG screenshots. Made GCPad New default in trunk (it already is in stable). Fixed a hack in new wiimote plugin. Other minor changes. 2010-05-29 10:09:24 +00:00
LogManager.h JIT single stepping 2010-04-10 15:41:44 +00:00
MathUtil.cpp
MathUtil.h
MemArena.cpp Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code. 2010-03-27 06:37:37 +00:00
MemArena.h
MemoryUtil.cpp Gah, screw it 2010-03-05 10:07:49 +00:00
MemoryUtil.h
Misc.cpp
MsgHandler.cpp
MsgHandler.h
OpenCL.cpp The rendering codepath doesn't currently quite recover from an OpenCL 2010-05-30 08:08:26 +00:00
OpenCL.h Don't assume writeable C strings. 2010-05-26 22:40:06 +00:00
Plugin.cpp space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
Plugin.h space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
PluginDSP.cpp
PluginDSP.h
PluginPAD.cpp Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster. 2010-06-03 18:05:08 +00:00
PluginPAD.h Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster. 2010-06-03 18:05:08 +00:00
PluginVideo.cpp
PluginVideo.h
PluginWiimote.cpp Fixed WXKeyToString which had several problems, mostly just to get 2010-06-05 19:03:37 +00:00
PluginWiimote.h Fixed WXKeyToString which had several problems, mostly just to get 2010-06-05 19:03:37 +00:00
SConscript Simplify the SCons build: 2010-06-10 14:18:21 +00:00
SDCardUtil.cpp build fixin', warning fixin'. 2010-06-09 21:19:23 +00:00
SDCardUtil.h misc stuff 2010-05-23 08:41:58 +00:00
Setup.h
stdafx.cpp
stdafx.h
StringUtil.cpp Nits. 2010-06-04 20:54:13 +00:00
StringUtil.h Refactor the original and much more compatible IniFile implementation to work more like Billiard's, with a public Section interface, but keep the old interface as well. 2010-06-04 19:56:34 +00:00
svnrev_template.h
SymbolDB.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
SymbolDB.h
SysConf.cpp Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. 2010-03-18 14:34:37 +00:00
SysConf.h Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. 2010-03-18 14:34:37 +00:00
Thread.cpp Massive Poo storm, had to take shelter. Hacks, fixes, etc etc 2010-04-29 13:46:20 +00:00
Thread.h Massive Poo storm, had to take shelter. Hacks, fixes, etc etc 2010-04-29 13:46:20 +00:00
Thunk.cpp keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic. 2010-02-14 22:37:46 +00:00
Thunk.h keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic. 2010-02-14 22:37:46 +00:00
Timer.cpp
Timer.h
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp Fixed a small bug in J_CC when emitting jumps that exceed 0x80 in range (only used by DSP NR yet). 2010-04-11 12:27:27 +00:00
x64Emitter.h DSPJit: disabled NR again until we fix DSPEmitter::increase_addr_reg. 2010-04-09 19:18:50 +00:00