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GameTracker's usage of GameFileCache is thread-safe even without using a mutex. All of its access to GameFileCache happens on the thread m_load_thread, except for the call to GameFileCache::Load, which finishes before m_load_thread starts executing. |
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|---|---|---|
| .. | ||
| GameFile.cpp | ||
| GameFile.h | ||
| GameFileCache.cpp | ||
| GameFileCache.h | ||
| GameList.cpp | ||
| GameList.h | ||
| GameListModel.cpp | ||
| GameListModel.h | ||
| GameTracker.cpp | ||
| GameTracker.h | ||
| GridProxyModel.cpp | ||
| GridProxyModel.h | ||
| ListProxyModel.cpp | ||
| ListProxyModel.h | ||