dolphin/Source/Plugins/Plugin_VideoDX9/Src
Rodolfo Osvaldo Bogado d0c9a38681 2 commits in one:
fix frame dumping and screenshots in d3d9 and opengl
some improvements to the new efb to ram
please test to see if the issues introduced by the new efb to ram are solved by this commit

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5862 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 20:56:16 +00:00
..
Debugger D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup. 2010-06-19 16:22:24 +00:00
bmp_io.cpp
bmp_io.h
BPFunctions.cpp ok, here goes a really experimental commit: 2010-07-06 22:27:13 +00:00
CPStructs.cpp
CPStructs.h
D3DBase.cpp 2 commits in one: 2010-07-09 20:56:16 +00:00
D3DBase.h build fixin', warning fixin'. 2010-06-09 21:19:23 +00:00
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
D3DUtil.h
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp ok, here goes a really experimental commit: 2010-07-06 22:27:13 +00:00
DlgSettings.h ok, here goes a really experimental commit: 2010-07-06 22:27:13 +00:00
EmuWindow.cpp space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
EmuWindow.h
FramebufferManager.cpp this is a pure optimization commit: 2010-07-02 17:09:53 +00:00
FramebufferManager.h Hg: 2010-06-09 01:37:08 +00:00
Globals.h Hg: 2010-06-09 01:37:08 +00:00
main.cpp Restore a line deleted by accident. 2010-07-08 15:56:09 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp this is a pure optimization commit: 2010-07-02 17:09:53 +00:00
PixelShaderCache.h D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation. 2010-06-20 22:23:34 +00:00
Render.cpp 2 commits in one: 2010-07-09 20:56:16 +00:00
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp 2 commits in one: 2010-07-09 20:56:16 +00:00
TextureCache.h ok, here goes a really experimental commit: 2010-07-06 22:27:13 +00:00
TextureConverter.cpp 2 commits in one: 2010-07-09 20:56:16 +00:00
TextureConverter.h 2 commits in one: 2010-07-09 20:56:16 +00:00
Vec3.h
VertexManager.cpp this commit is divided in 4 parts: 2010-06-29 14:40:37 +00:00
VertexManager.h space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
VertexShaderCache.cpp this is a pure optimization commit: 2010-07-02 17:09:53 +00:00
VertexShaderCache.h D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup. 2010-06-19 16:22:24 +00:00
XFStructs.cpp
XFStructs.h