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BoundingBox.cpp
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D3D12: Specify read/write ranges when calling Map/Unmap
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2016-05-08 23:18:59 +10:00 |
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BoundingBox.h
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D3D12: Implement GPU-based bounding box
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2016-05-08 12:08:25 +10:00 |
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D3D12.vcxproj
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |
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D3D12.vcxproj.filters
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |
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D3DBase.cpp
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D3D12: Specify read/write ranges when calling Map/Unmap
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2016-05-08 23:18:59 +10:00 |
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D3DBase.h
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D3D12: Cleanup startup/shutdown process
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2016-05-08 23:18:58 +10:00 |
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D3DCommandListManager.cpp
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D3DCommandListManager.h
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D3D12: Remove feature level checks
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2016-05-08 12:08:25 +10:00 |
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D3DDescriptorHeapManager.cpp
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D3DDescriptorHeapManager.h
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D3DQueuedCommandList.cpp
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D3D12: Implement perf query support
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2016-05-08 23:18:57 +10:00 |
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D3DQueuedCommandList.h
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D3D12: Implement perf query support
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2016-05-08 23:18:57 +10:00 |
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D3DShader.cpp
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D3D12: Improve output of shader compiler errors
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2016-05-08 12:08:25 +10:00 |
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D3DShader.h
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D3DState.cpp
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D3D12: Remove D3D11 header references
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2016-05-08 23:18:56 +10:00 |
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D3DState.h
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D3DStreamBuffer.cpp
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D3D12: Specify read/write ranges when calling Map/Unmap
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2016-05-08 23:18:59 +10:00 |
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D3DStreamBuffer.h
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D3DTexture.cpp
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D3D12: Specify read/write ranges when calling Map/Unmap
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2016-05-08 23:18:59 +10:00 |
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D3DTexture.h
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D3D12: Remove D3D11 header references
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2016-05-08 23:18:56 +10:00 |
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D3DUtil.cpp
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |
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D3DUtil.h
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D3D12: Remove D3D11 header references
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2016-05-08 23:18:56 +10:00 |
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FramebufferManager.cpp
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D3D12: Specify read/write ranges when calling Map/Unmap
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2016-05-08 23:18:59 +10:00 |
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FramebufferManager.h
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D3D12: Use helper method for binding EFB render targets
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2016-05-08 12:08:25 +10:00 |
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main.cpp
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D3D12: Cleanup startup/shutdown process
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2016-05-08 23:18:58 +10:00 |
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NativeVertexFormat.cpp
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NativeVertexFormat.h
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PerfQuery.cpp
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D3D12: Specify read/write ranges when calling Map/Unmap
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2016-05-08 23:18:59 +10:00 |
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PerfQuery.h
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D3D12: Implement perf query support
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2016-05-08 23:18:57 +10:00 |
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PSTextureEncoder.cpp
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D3D12: Specify read/write ranges when calling Map/Unmap
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2016-05-08 23:18:59 +10:00 |
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PSTextureEncoder.h
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Render.cpp
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D3D12: Specify read/write ranges when calling Map/Unmap
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2016-05-08 23:18:59 +10:00 |
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Render.h
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ShaderCache.cpp
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ShaderCache.h
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ShaderConstantsManager.cpp
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ShaderConstantsManager.h
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StaticShaderCache.cpp
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |
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StaticShaderCache.h
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |
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TextureCache.cpp
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D3D12: Specify read/write ranges when calling Map/Unmap
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2016-05-08 23:18:59 +10:00 |
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TextureCache.h
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TextureEncoder.h
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VertexManager.cpp
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D3D12: Implement perf query support
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2016-05-08 23:18:57 +10:00 |
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VertexManager.h
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VideoBackend.h
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XFBEncoder.cpp
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D3D12: Specify read/write ranges when calling Map/Unmap
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2016-05-08 23:18:59 +10:00 |
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XFBEncoder.h
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |