dolphin/Source/UnitTests/Core/PatchAllowlistTest.cpp
Martino Fontana a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00

195 lines
7.1 KiB
C++

// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef USE_RETRO_ACHIEVEMENTS
#include <map>
#include <string>
#include <string_view>
#include <vector>
#include <fmt/format.h>
#include <gtest/gtest.h>
#include <picojson.h>
#include "Common/BitUtils.h"
#include "Common/CommonPaths.h"
#include "Common/Crypto/SHA1.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/JsonUtil.h"
#include "Core/AchievementManager.h"
#include "Core/ActionReplay.h"
#include "Core/GeckoCode.h"
#include "Core/GeckoCodeConfig.h"
#include "Core/PatchEngine.h"
struct GameHashes
{
std::string game_title;
std::map<std::string /*hash*/, std::string /*patch name*/> hashes;
};
using AllowList = std::map<std::string /*ID*/, GameHashes>;
template <typename T>
void ReadVerified(const Common::IniFile& ini, const std::string& filename,
const std::string& section, bool enabled, std::vector<T>* codes);
TEST(PatchAllowlist, VerifyHashes)
{
// Iterate over GameSettings directory
picojson::object new_allowlist;
std::string cur_directory = File::GetExeDirectory()
#if defined(__APPLE__)
+ DIR_SEP "Tests" // FIXME: Ugly hack.
#endif
;
std::string sys_directory = cur_directory + DIR_SEP "Sys";
auto directory =
File::ScanDirectoryTree(fmt::format("{}{}GameSettings", sys_directory, DIR_SEP), false);
for (const auto& file : directory.children)
{
// Load ini file
picojson::object approved;
Common::IniFile ini_file;
ini_file.Load(file.physicalName, true);
std::string game_id = file.virtualName.substr(0, file.virtualName.find_first_of('.'));
std::vector<PatchEngine::Patch> patches;
PatchEngine::LoadPatchSection("OnFrame", &patches, ini_file, Common::IniFile());
std::vector<Gecko::GeckoCode> geckos = Gecko::LoadCodes(Common::IniFile(), ini_file);
std::vector<ActionReplay::ARCode> action_replays =
ActionReplay::LoadCodes(Common::IniFile(), ini_file);
// Filter patches for RetroAchievements approved
ReadVerified<PatchEngine::Patch>(ini_file, game_id, "Patches_RetroAchievements_Verified", true,
&patches);
ReadVerified<Gecko::GeckoCode>(ini_file, game_id, "Gecko_RetroAchievements_Verified", true,
&geckos);
ReadVerified<ActionReplay::ARCode>(ini_file, game_id, "AR_RetroAchievements_Verified", true,
&action_replays);
// Iterate over approved patches
for (const auto& patch : patches)
{
if (!patch.enabled)
continue;
// Hash patch
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(patch.entries.size())));
for (const auto& entry : patch.entries)
{
context->Update(Common::BitCastToArray<u8>(entry.type));
context->Update(Common::BitCastToArray<u8>(entry.address));
context->Update(Common::BitCastToArray<u8>(entry.value));
context->Update(Common::BitCastToArray<u8>(entry.comparand));
context->Update(Common::BitCastToArray<u8>(entry.conditional));
}
auto digest = context->Finish();
approved[patch.name] = picojson::value(Common::SHA1::DigestToString(digest));
}
// Iterate over approved geckos
for (const auto& code : geckos)
{
if (!code.enabled)
continue;
// Hash patch
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.codes.size())));
for (const auto& entry : code.codes)
{
context->Update(Common::BitCastToArray<u8>(entry.address));
context->Update(Common::BitCastToArray<u8>(entry.data));
}
auto digest = context->Finish();
approved[code.name] = picojson::value(Common::SHA1::DigestToString(digest));
}
// Iterate over approved AR codes
for (const auto& code : action_replays)
{
if (!code.enabled)
continue;
// Hash patch
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.ops.size())));
for (const auto& entry : code.ops)
{
context->Update(Common::BitCastToArray<u8>(entry.cmd_addr));
context->Update(Common::BitCastToArray<u8>(entry.value));
}
auto digest = context->Finish();
approved[code.name] = picojson::value(Common::SHA1::DigestToString(digest));
}
// Add approved patches and codes to tree
if (!approved.empty())
new_allowlist[game_id] = picojson::value(approved);
}
// Hash new allowlist
std::string new_allowlist_str = picojson::value(new_allowlist).serialize();
auto context = Common::SHA1::CreateContext();
context->Update(new_allowlist_str);
auto digest = context->Finish();
if (digest != AchievementManager::APPROVED_LIST_HASH)
{
ADD_FAILURE() << "Approved list hash does not match the one in AchievementMananger."
<< std::endl
<< "Please update APPROVED_LIST_HASH to the following:" << std::endl
<< Common::SHA1::DigestToString(digest);
}
// Compare with old allowlist
static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
std::string old_allowlist;
std::string error;
const auto& list_filepath = fmt::format("{}{}{}", sys_directory, DIR_SEP, APPROVED_LIST_FILENAME);
if (!File::ReadFileToString(list_filepath, old_allowlist) || old_allowlist != new_allowlist_str)
{
static constexpr std::string_view NEW_APPROVED_LIST_FILENAME = "New-ApprovedInis.json";
const auto& new_list_filepath =
fmt::format("{}{}{}", sys_directory, DIR_SEP, NEW_APPROVED_LIST_FILENAME);
if (!JsonToFile(new_list_filepath, picojson::value(new_allowlist), false))
{
ADD_FAILURE() << "Failed to write new approved list to " << list_filepath;
}
ADD_FAILURE() << "Approved list needs to be updated. Please run this test in your" << std::endl
<< "local environment and copy" << std::endl
<< new_list_filepath << std::endl
<< "to Data/Sys/ApprovedInis.json to pass this test.";
}
}
template <typename T>
void ReadVerified(const Common::IniFile& ini, const std::string& filename,
const std::string& section, bool enabled, std::vector<T>* codes)
{
for (auto& code : *codes)
code.enabled = false;
std::vector<std::string> lines;
ini.GetLines(section, &lines, false);
for (const std::string& line : lines)
{
if (line.empty() || line[0] != '$')
continue;
bool found = false;
for (T& code : *codes)
{
// Exclude the initial '$' from the comparison.
if (line.compare(1, std::string::npos, code.name) == 0)
{
code.enabled = enabled;
found = true;
}
}
if (!found)
{
// Report: approved patch in ini doesn't actually exist
ADD_FAILURE() << "Code with approval not found" << std::endl
<< "Game ID: " << filename << std::endl
<< "Name: \"" << line << "\"";
}
}
}
#endif // USE_RETRO_ACHIEVEMENTS