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DSPHLE
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DSPHLE: Add Desert Bus libasnd ucode variants
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2022-12-20 10:02:53 -08:00 |
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DSPLLE
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HW/Memmap: Refactor Memory to class, move to Core::System.
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2022-12-03 13:27:02 +01:00 |
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DVD
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HW/ProcessorInterface: Refactor to class, move to Core::System.
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2023-01-04 03:00:10 +01:00 |
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EXI
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HW/ProcessorInterface: Refactor to class, move to Core::System.
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2023-01-04 03:00:10 +01:00 |
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GCMemcard
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Remove Memory Card Path from the Wrote OSD Message
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2023-01-21 21:19:51 -08:00 |
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HSP
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SI
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HW/ProcessorInterface: Refactor to class, move to Core::System.
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2023-01-04 03:00:10 +01:00 |
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WiimoteCommon
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Wiimote: Separate the Input system state update from the emulated state update.
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2022-10-02 23:14:36 +02:00 |
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WiimoteEmu
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Fix Turntable extension's table range
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2023-01-18 19:17:09 -08:00 |
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WiimoteReal
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Wiimote: Separate the Input system state update from the emulated state update.
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2022-10-02 23:14:36 +02:00 |
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AddressSpace.cpp
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HW/Memmap: Refactor Memory to class, move to Core::System.
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2022-12-03 13:27:02 +01:00 |
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AddressSpace.h
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AudioInterface.cpp
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HW/ProcessorInterface: Refactor to class, move to Core::System.
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2023-01-04 03:00:10 +01:00 |
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AudioInterface.h
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HW: Move AudioInterface variables to Core::System.
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2022-09-09 04:13:43 +02:00 |
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CPU.cpp
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VideoCommon/Fifo: Refactor to class, move to Core::System.
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2022-12-10 17:16:19 +01:00 |
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CPU.h
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DSP.cpp
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HW/ProcessorInterface: Refactor to class, move to Core::System.
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2023-01-04 03:00:10 +01:00 |
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DSP.h
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HW: Move DSP variables to Core::System.
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2022-10-02 05:13:55 +02:00 |
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GBACore.cpp
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AudioCommon: Move sound stream variables to Core::System.
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2022-08-31 21:44:21 +02:00 |
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GBACore.h
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GBAPad.cpp
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GBAPad.h
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GBAPadEmu.cpp
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DolphinQt: Add GBA TAS input window
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2022-11-21 19:16:30 +01:00 |
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GBAPadEmu.h
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DolphinQt: Add GBA TAS input window
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2022-11-21 19:16:30 +01:00 |
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GCKeyboard.cpp
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GCKeyboard.h
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GCKeyboardEmu.cpp
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GCKeyboardEmu: Eliminate unused Options group.
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2022-11-11 01:59:09 -06:00 |
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GCKeyboardEmu.h
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GCKeyboardEmu: Eliminate unused Options group.
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2022-11-11 01:59:09 -06:00 |
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GCPad.cpp
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GCPad.h
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GCPadEmu.cpp
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DolphinQt: Use input override system for TAS input windows
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2022-10-03 22:04:09 +02:00 |
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GCPadEmu.h
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DolphinQt: Use input override system for TAS input windows
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2022-10-03 22:04:09 +02:00 |
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GPFifo.cpp
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HW/GPFifo: Refactor to class, move to Core::System.
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2023-01-06 05:33:21 +01:00 |
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GPFifo.h
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HW/GPFifo: Refactor to class, move to Core::System.
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2023-01-06 05:33:21 +01:00 |
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HW.cpp
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HW/GPFifo: Refactor to class, move to Core::System.
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2023-01-06 05:33:21 +01:00 |
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HW.h
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Core: Pass Netplay SRAM through boot process.
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2022-09-19 21:47:12 +02:00 |
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Memmap.cpp
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Core: Allocate 2 GiB of guard pages below fastmem area
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2023-01-14 20:35:50 +01:00 |
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Memmap.h
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Core: Allocate 2 GiB of guard pages below fastmem area
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2023-01-14 20:35:50 +01:00 |
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MemoryInterface.cpp
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HW: Move MemoryInterface variables to Core::System.
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2022-10-13 04:28:17 +02:00 |
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MemoryInterface.h
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HW: Move MemoryInterface variables to Core::System.
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2022-10-13 04:28:17 +02:00 |
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MMIO.cpp
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HW: Pass System to MMIO handlers.
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2022-11-23 05:52:21 +01:00 |
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MMIO.h
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HW: Pass System to MMIO handlers.
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2022-11-23 05:52:21 +01:00 |
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MMIOHandlers.h
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HW: Pass System to MMIO handlers.
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2022-11-23 05:52:21 +01:00 |
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ProcessorInterface.cpp
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HW/GPFifo: Refactor to class, move to Core::System.
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2023-01-06 05:33:21 +01:00 |
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ProcessorInterface.h
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HW/ProcessorInterface: Rename member variables to fit naming convention.
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2023-01-04 03:17:26 +01:00 |
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Sram.cpp
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HW: Remove global state from functions in Sram.h.
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2022-09-19 21:42:43 +02:00 |
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Sram.h
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HW: Move g_SRAM to System.
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2022-09-19 21:47:15 +02:00 |
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StreamADPCM.cpp
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StreamADPCM.h
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SystemTimers.cpp
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CoreTiming: Throttle Before Every Event Using Chrono
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2023-01-06 17:21:17 -05:00 |
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SystemTimers.h
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VideoInterface.cpp
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Add VISkip
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2023-01-14 01:56:37 -05:00 |
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VideoInterface.h
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HW: Move VideoInterface variables to Core::System.
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2022-10-04 02:25:12 +02:00 |
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WII_IPC.cpp
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HW/ProcessorInterface: Refactor to class, move to Core::System.
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2023-01-04 03:00:10 +01:00 |
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WII_IPC.h
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Wiimote.cpp
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Add emulated Shinkansen controller
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2022-09-11 17:12:19 +01:00 |
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Wiimote.h
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Netplay: Completely rewrite Wiimote syncing logic to be similar to the GameCube controller one.
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2022-10-02 23:22:02 +02:00 |
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WiiSave.cpp
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WiiSave: protect against a stack buffer overflow
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2022-08-05 17:24:03 -07:00 |
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WiiSave.h
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WiiSaveStructs.h
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