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OpenCL
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AVIDump.cpp
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Update libav code to remove deprecation warnings.
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2012-08-28 22:34:24 -05:00 |
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AVIDump.h
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BPFunctions.cpp
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fix ShowEFBCopyRegions
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2012-12-13 15:27:49 -06:00 |
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BPFunctions.h
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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BPMemory.cpp
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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BPMemory.h
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BPStructs.cpp
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set blending if dual source might be triggered
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2013-01-18 00:44:35 +01:00 |
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BPStructs.h
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revert last commit, add CheckInvalidState to VideoBackend
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2012-12-23 13:32:23 +01:00 |
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CommandProcessor.cpp
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CommandProcessor.h
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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Debugger.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
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Debugger.h
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Enable GFX debugger functionality in Release builds.
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2012-11-20 17:54:48 +01:00 |
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DLCache.cpp
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Clean up gcc/g++ compiler warnings that have accumulated.
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2012-12-10 00:40:28 -06:00 |
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DLCache.h
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EmuWindow.cpp
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Remove "Disable Lighting".
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2012-06-11 23:30:20 +02:00 |
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EmuWindow.h
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Fifo.cpp
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what is this even...
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2012-11-26 02:11:52 -05:00 |
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Fifo.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
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FPSCounter.cpp
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
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FPSCounter.h
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
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FramebufferManagerBase.cpp
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Fix some fractional EFB scaling issues.
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2012-11-19 13:10:32 +01:00 |
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FramebufferManagerBase.h
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Fix some fractional EFB scaling issues.
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2012-11-19 13:10:32 +01:00 |
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HiresTextures.cpp
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TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
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2012-05-13 17:43:14 +02:00 |
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HiresTextures.h
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TextureCacheBase: Support loading custom mipmaps.
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2012-05-13 17:42:22 +02:00 |
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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Merge branch 'Graphic_Update' into GLSL-master
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2013-01-14 21:36:31 +01:00 |
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LightingShaderGen.h
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LookUpTables.h
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MainBase.cpp
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revert last commit, add CheckInvalidState to VideoBackend
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2012-12-23 13:32:23 +01:00 |
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MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
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2012-10-26 11:34:02 -03:00 |
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OnScreenDisplay.cpp
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Added option to toggle the display of On-Screen Display messages in the Interface tab.
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2012-11-16 23:54:48 +01:00 |
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
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2012-10-26 11:34:02 -03:00 |
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OpcodeDecoding.h
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OpenCL.cpp
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OpenCL.h
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PixelEngine.cpp
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
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PixelEngine.h
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PixelShaderGen.cpp
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glsl: remove usage of old texture2D* function
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2013-01-19 11:07:06 +01:00 |
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PixelShaderGen.h
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More coding style fixes because I suck at sed
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2012-10-09 23:41:48 -05:00 |
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PixelShaderManager.cpp
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fix small dx9 slowdown
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2013-01-22 10:49:46 +01:00 |
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PixelShaderManager.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
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RenderBase.cpp
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Merge branch 'efb_scaling_fixes'.
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2012-11-19 13:18:57 +01:00 |
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RenderBase.h
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Fix some fractional EFB scaling issues.
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2012-11-19 13:10:32 +01:00 |
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Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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add stage parameter for texture load, so ogl can bind to the correct sampler
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2013-01-19 00:47:48 +01:00 |
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TextureCacheBase.h
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add stage parameter for texture load, so ogl can bind to the correct sampler
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2013-01-19 00:47:48 +01:00 |
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TextureConversionShader.cpp
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partial revert of 8a6f747408
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2013-01-22 00:18:42 +01:00 |
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TextureConversionShader.h
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TextureDecoder.cpp
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TextureDecoder.h
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VertexLoader_Color.cpp
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Fix a typo in the indexed color vertex loader
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2012-08-05 04:24:16 +02:00 |
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Clean up gcc/g++ compiler warnings that have accumulated.
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2012-12-10 00:40:28 -06:00 |
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VertexLoader.h
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VertexLoaderManager.cpp
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OSX build fix for the unordered_map/hash_map issue.
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2012-12-10 08:40:27 -06:00 |
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VertexLoaderManager.h
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VertexManagerBase.cpp
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Merge branch 'Graphic_Update' into GLSL-master
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2013-01-14 21:36:31 +01:00 |
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VertexManagerBase.h
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Hey, long time no commits :).
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2012-10-20 10:22:15 -03:00 |
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VertexShaderGen.cpp
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use attrib pointers in nativeVertexFormat
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2013-01-14 22:59:08 +01:00 |
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VertexShaderGen.h
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use attrib pointers in nativeVertexFormat
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2013-01-14 22:59:08 +01:00 |
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VertexShaderManager.cpp
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fix small dx9 slowdown
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2013-01-22 10:49:46 +01:00 |
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VertexShaderManager.h
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
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VideoCommon.h
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Merge branch 'arb_framebuffer' into GLSL-master
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2013-01-09 11:00:26 +01:00 |
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VideoConfig.cpp
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videoConfig cleanup
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2013-01-14 20:00:33 +01:00 |
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VideoConfig.h
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videoConfig cleanup
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2013-01-14 20:00:33 +01:00 |
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VideoState.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
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2012-11-19 21:09:31 +01:00 |
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XFStructs.h
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