mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-12-23 06:57:08 +00:00
had SSE3. Keep -msse2 on other platforms. Not sure if there are actually any Dolphin-capable machines out there without SSE3, but.. Use -search_paths_first to give our statically linked libraries precedence over /usr/local/lib. Some work-in-progress changes to facilitate a more easily redistributable application bundle on OS X. Group compiler/preprocessor/linker flags together to make the full set more intuitively apparent. The various libraries in Externals have rather inconsistent conventions for include paths. Best to encapsulate that knowledge in foo/SConscript. Re-use utils.GenerateRevFile for all three places in the build system where we need the SVN revision number. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e |
||
|---|---|---|
| .. | ||
| include/GL | ||
| src | ||
| fgl.h | ||
| fglu.h | ||
| fglut.h | ||
| gl.h | ||
| glew32s.lib | ||
| glew64s.lib | ||
| glew.h | ||
| glext.h | ||
| glprocs.h | ||
| glsmap.h | ||
| glx.h | ||
| glxew.h | ||
| glxext.h | ||
| glxtokens.h | ||
| SConscript | ||
| tube.h | ||
| wglew.h | ||
| wglext.h | ||
| win32_glx.h | ||
| win32_x11.h | ||