dolphin/Source
luigi2us ddd09eda84 More correct and cleaner merge of Zelda (normal) and Luigi (light) uCodes.
Split HandleMail into two functions, one for each version.
Let's hope it won't break anything...

BTW: if you wonder what "DMA version" and "Light version" mean:
 - DMA version is, say, the uCode used by SMG
 - Light version is Luigi-styled uCode (named that way for obvious reasons)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3772 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 23:51:18 +00:00
..
Core Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project. 2009-07-12 21:58:32 +00:00
Dolphin.xcodeproj Xcode Compile fix 2009-07-10 21:32:20 +00:00
DSPSpy remove the if tests, if you want to run them use the template 2009-07-07 10:07:33 +00:00
DSPTool add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
Plugins More correct and cleaner merge of Zelda (normal) and Luigi (light) uCodes. 2009-07-12 23:51:18 +00:00
PluginSpecs Switch to Video_BeginField; hopefully fix or reduce some video stability problems by using Events. 2009-07-11 02:34:16 +00:00
TestSuite add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
UnitTests add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
Dolphin.sln revert accidental change to OpenGL's Config.cpp 2009-06-28 16:47:14 +00:00
DolphinProj.xcconfig
DolphinTarget.xcconfig