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OpenCL
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Kill HAVE_OPENCL.
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2011-01-06 01:11:32 +00:00 |
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AVIDump.cpp
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Encode framedumps in AVI format on linux as on windows. This adds the additional dependency of libavformat-dev. Remember if you want raw framedumps as before add -DENCODE_FRAMEDUMPS=OFF to the cmake command line.
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2010-11-18 16:46:17 +00:00 |
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AVIDump.h
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On linux encode frame dumps in MPG format instead of writing raw frames. To enable this portion of the code you must have libavcodec-dev and libswscale-dev installed (package names for Ubuntu).
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2010-11-14 21:14:26 +00:00 |
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BPFunctions.cpp
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Linux build fix.
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2010-12-29 15:23:02 +00:00 |
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BPFunctions.h
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
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BPMemory.cpp
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BPMemory.h
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**Changes**
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2010-12-18 18:23:22 +00:00 |
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BPStructs.cpp
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corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to texture for depth formats
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2011-01-05 17:16:52 +00:00 |
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BPStructs.h
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CommandProcessor.cpp
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More FIFO work. This is an Experimental commit, Fixed "Monopoly Wii" ("FIFOs linked but out of sync" problem in this game) Re-sync the FIFO again when this is in immediate mode. Copy CP register values to PI register. Now this games is booting and ingame :)
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2010-12-29 07:12:37 +00:00 |
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CommandProcessor.h
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More FIFO work, HACK Solution for extreme overflow on breakpoints.
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2010-12-27 02:55:35 +00:00 |
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay.
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2010-12-30 19:17:08 +00:00 |
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Debugger.cpp
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reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
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2010-12-19 20:59:23 +00:00 |
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Debugger.h
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We effectively only have a single namespace for private header files,
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2010-12-05 15:28:31 +00:00 |
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DLCache.cpp
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TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay.
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2010-12-30 19:17:08 +00:00 |
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DLCache.h
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EmuWindow.cpp
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Win32-only:
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2010-12-19 19:43:18 +00:00 |
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EmuWindow.h
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Win32-only:
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2010-12-19 19:43:18 +00:00 |
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Fifo.cpp
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Ops! Little fix for my prior commit.
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2010-12-27 03:46:17 +00:00 |
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Fifo.h
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BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode.
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2010-12-11 12:42:55 +00:00 |
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FramebufferManagerBase.cpp
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
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FramebufferManagerBase.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
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HiresTextures.cpp
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allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...)
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2010-12-05 09:04:34 +00:00 |
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HiresTextures.h
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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
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2010-10-19 22:24:27 +00:00 |
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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Related to Texture's glitches:
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2010-11-25 20:39:54 +00:00 |
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IndexGenerator.h
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LookUpTables.h
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MainBase.cpp
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Lock emulation while saving state on all platforms.
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2010-12-19 16:07:05 +00:00 |
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MainBase.h
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Build missing BPFunctions.cpp with SCons.
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2010-11-18 23:25:40 +00:00 |
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memcpy_amd.cpp
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NativeVertexFormat.h
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Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
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2010-11-26 09:25:08 +00:00 |
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OnScreenDisplay.cpp
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Kill HAVE_OPENCL.
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2011-01-06 01:11:32 +00:00 |
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OpcodeDecoding.h
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PixelEngine.cpp
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More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wii Sports, maybe in Wii Resort, etc. Please test your games now. This commit is not related with FIFO Overflown and Fifo linked desync.
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2010-12-21 04:39:39 +00:00 |
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PixelEngine.h
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Properly emulate the alpha read pixel engine register function (used for EFB peeks).
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2010-10-24 19:52:52 +00:00 |
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PixelShaderGen.cpp
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fix Issue 3539
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2010-12-19 22:24:19 +00:00 |
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PixelShaderGen.h
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this probably doesn't fix anything noticeable, but, it seems like a bug that C_COLORMATRIX+4 overlapped with C_PLIGHTS
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2010-12-19 21:09:29 +00:00 |
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PixelShaderManager.cpp
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reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
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2010-12-19 20:59:23 +00:00 |
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PixelShaderManager.h
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Profiler.cpp
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Profiler.h
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RenderBase.cpp
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* By forcing resolution size to back-buffer size when the latter one is changed!
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2011-01-05 01:29:38 +00:00 |
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RenderBase.h
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
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SConscript
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We effectively only have a single namespace for private header files,
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2010-12-05 15:28:31 +00:00 |
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Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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improve z copy a little further in 4 bits copy,
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2011-01-05 20:50:51 +00:00 |
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TextureCacheBase.h
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DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
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2010-11-24 19:13:19 +00:00 |
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TextureConversionShader.cpp
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made texture conversion shaders use less instructions
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2010-12-19 21:05:41 +00:00 |
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TextureConversionShader.h
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TextureDecoder.cpp
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Kill HAVE_OPENCL.
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2011-01-06 01:11:32 +00:00 |
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TextureDecoder.h
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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more work on dlist caching now should be a little faster
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2010-11-14 14:42:11 +00:00 |
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Fix VideoCommon build configuration for DebugFast/x64.
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2010-12-05 14:31:00 +00:00 |
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VertexLoader.h
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Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used)
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2010-11-15 05:29:10 +00:00 |
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexManagerBase.cpp
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
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VertexManagerBase.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
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VertexShaderGen.cpp
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Change comparison in specular light function. Fixes issue 1258.
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2010-12-01 04:50:25 +00:00 |
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VertexShaderGen.h
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VertexShaderManager.cpp
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Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002.
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2010-11-11 09:22:19 +00:00 |
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VertexShaderManager.h
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Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002.
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2010-11-11 09:22:19 +00:00 |
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VideoCommon.h
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D3D9:
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2011-01-03 14:35:07 +00:00 |
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VideoConfig.cpp
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
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VideoConfig.h
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
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VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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Kill HAVE_OPENCL.
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2011-01-06 01:11:32 +00:00 |
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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XFStructs.h
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