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Debugger
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Fix Linux compiling and Make Filesystemviewer show MakerID correctly
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2008-10-10 16:20:13 +00:00 |
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GUI
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Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
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2008-10-09 18:47:53 +00:00 |
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Logging
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fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified!
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2008-10-11 02:29:57 +00:00 |
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OS
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Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
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2008-10-09 18:47:53 +00:00 |
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BPStructs.cpp
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Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
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2008-10-09 18:47:53 +00:00 |
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BPStructs.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
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GLInit.cpp
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Add CPUCompare variables to INI file and also make the gamelist look sexy on all platforms, not just Win32
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2008-10-13 16:45:17 +00:00 |
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GLInit.h
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GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
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2008-08-24 10:10:48 +00:00 |
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Globals.cpp
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Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
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2008-10-09 18:47:53 +00:00 |
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Globals.h
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Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
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2008-10-09 18:47:53 +00:00 |
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main.cpp
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Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
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2008-10-09 18:47:53 +00:00 |
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main.h
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memcpy_amd.cpp
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compiler doesn't like unmatched '' even in comments
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2008-09-08 06:48:23 +00:00 |
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OpcodeDecoding.cpp
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small oversight
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2008-10-10 09:21:46 +00:00 |
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OpcodeReaders.cpp
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OpcodeReaders.h
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PixelShader.cpp
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Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
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2008-10-02 03:26:08 +00:00 |
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PixelShader.h
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PixelShaderManager.cpp
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Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
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2008-10-02 03:26:08 +00:00 |
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PixelShaderManager.h
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Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
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2008-10-02 03:26:08 +00:00 |
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rasterfont.cpp
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more warning fixes
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2008-09-08 07:09:34 +00:00 |
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rasterfont.h
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Render.cpp
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Add CPUCompare variables to INI file and also make the gamelist look sexy on all platforms, not just Win32
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2008-10-13 16:45:17 +00:00 |
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Render.h
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SConscript
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Fix Linux compiling and Make Filesystemviewer show MakerID correctly
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2008-10-10 16:20:13 +00:00 |
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TextureMngr.cpp
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fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified!
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2008-10-11 02:29:57 +00:00 |
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TextureMngr.h
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VertexLoader_Color.h
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DataReader migration to faster one: first step.
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2008-09-29 17:29:25 +00:00 |
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VertexLoader_Normal.cpp
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DataReader migration to faster one: first step.
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2008-09-29 17:29:25 +00:00 |
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VertexLoader_Normal.h
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Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API.
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2008-08-31 14:32:35 +00:00 |
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VertexLoader_Position.h
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DataReader migration to faster one: first step.
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2008-09-29 17:29:25 +00:00 |
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VertexLoader_TextCoord.h
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DataReader migration to faster one: first step.
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2008-09-29 17:29:25 +00:00 |
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VertexLoader.cpp
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fix some comments, some files with mixed line endings, some warnings.
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2008-10-03 17:22:35 +00:00 |
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VertexLoader.h
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DataReader migration to faster one: first step.
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2008-09-29 17:29:25 +00:00 |
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VertexShader.cpp
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
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VertexShader.h
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VertexShaderManager.cpp
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Revert part of Omega's change - ctaxi works again
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2008-10-12 21:18:10 +00:00 |
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VertexShaderManager.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
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XFB.cpp
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Use GL_TEXTURE_RECTANGLE_ARB instead GL_TEXTURE_RECTANGLE_NV hoping for better ati support
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2008-10-05 05:39:59 +00:00 |
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XFB.h
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