..
BPMemory.cpp
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
BPMemory.h
small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink
2009-02-21 23:56:10 +00:00
CPMemory.cpp
Fixed texture overlay, clarified CPMemory STATE_TO_SAVE
2009-03-08 01:19:33 +00:00
CPMemory.h
DataReader.h
Fifo.cpp
Allow for self shutdown from video plugins.
2009-03-07 23:34:16 +00:00
Fifo.h
Allow for self shutdown from video plugins.
2009-03-07 23:34:16 +00:00
ImageWrite.cpp
TGA Header Fix in Linux
2009-02-17 22:23:06 +00:00
ImageWrite.h
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.cpp
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
NativeVertexWriter.cpp
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
NativeVertexWriter.h
UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
2009-02-23 06:17:57 +00:00
OpcodeDecoding.cpp
more build fixin'
2009-02-28 23:02:46 +00:00
OpcodeDecoding.h
PixelShaderGen.cpp
Linux compile fix.
2009-03-05 15:58:14 +00:00
PixelShaderGen.h
revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
2009-03-01 12:07:34 +00:00
PixelShaderManager.cpp
fog is done in pixel shader but needs to factor x adjustment
2009-02-19 04:41:58 +00:00
PixelShaderManager.h
fog is done in pixel shader but needs to factor x adjustment
2009-02-19 04:41:58 +00:00
Profiler.cpp
Profiler.h
SConscript
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
Statistics.cpp
Statistics.h
TextureDecoder.cpp
Fixed texture overlay, clarified CPMemory STATE_TO_SAVE
2009-03-08 01:19:33 +00:00
TextureDecoder.h
Build fix for r2283.
2009-02-17 02:42:21 +00:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
VertexLoaderManager.cpp
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00
VertexLoaderManager.h
VertexShaderGen.cpp
VertexShaderGen.h
VertexShaderManager.cpp
Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show.
2009-03-06 21:56:13 +00:00
VertexShaderManager.h
Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show.
2009-03-06 21:56:13 +00:00
VideoCommon.h
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
VideoLog.cpp
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00
XFStructs.h
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00