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s_dvd_thread_done_working makes the logic more complicated, and degasus pointed out a race condition that can happen if the CPU thread calls WaitForIdle right in between the DVD thread executing done_working.Set() and done_working.Reset() while there is work left to do. To avoid this, let's just get rid of s_dvd_thread_done_working. It's a relic from the old DVDThread design. Thanks to the last few commits, WaitUntilIdle only gets called rarely (disc change and savestate), so it's not a problem if WaitUntilIdle ends up being slower. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinQt2 | ||
| DolphinWX | ||
| InputCommon | ||
| UICommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||